My Favorite Speculative Fiction Narratives

***My 200th Blog Post!!!***

For this post, which marks a new milestone for me, I decided to discuss one of the most enjoyable—and the most dreadful—topics: favorites. We all know why favorites is a fun topic, but it can be daunting for opposing reasons: others have them as their favorites, they are ubiquitous, they are different from yours, etc. 

            Why am I using the term “narrative” instead of story? What is a narrative? MasterClass has a great definition of the word (no, I am NOT a member). “A narrative is a way of presenting connected events in order to tell a ‘good’ story. A narrative unites distinct events by concept, idea, or plot.” Narratives have existed since the start of humanity, and they range from folktales to poetry to visual media, etc.

            So, why am I using narrative for this post? It is because it is tied to the topic of my 100th post. In that post, I mentioned how speculative fiction genres and subgenres can be used for films and video games. Personally, I believe speculative fiction should include both visual art mediums more often because many films and video games are presenting narratives. Yes, many films (and TV shows) are based on text narratives (a.k.a. books)—and, some video games are based on books and films; yet, there are many films and video games that standout because they are excellent narratives that are NOT based on books.

            Think about it, which films and video games are considered to be the best based on their narratives? And yes, not everyone has seen the same films, and not everyone plays the same video games, but you’ve heard of the “popular” ones and the “excellent” ones. Most of the these are critically acclaimed within their own academy, but their narratives are what capture our attention the most as we progress through them. These narratives are so captivating, we appreciate them regardless of the medium they are being presented to the audience. 

            So, for this post, I will be discussing my favorite speculative fiction narratives. My (current) favorites span across speculative fiction genres and narratives formats. Expect not only books, but also films and video games as well. Many of my favorites shouldn’t surprise you, but I hope you understand why I continue to gush over these narratives. This is a Top 10 List, but the order is based on when I experienced each one.

  • His Dark Materials Trilogy (1995-2000) by Philip Pullman

Known as both “the most dangerous man in the U.K.” and “J.K. Rowling’s contemporary” this (now retired) Oxford professor has been enjoying the latest adaptation of this dark fantasy—with blended elements of science fiction and religion—trilogy which have been more faithful to the books. This trilogy was published right before the Harry Potter Phenomenon, which were released in tandem (to the first half of the Harry Potter series). And, while this series might not have the same amount of fans as Hogwarts, readers of this series became devoted fans who waited years for the same level of media adaptation as its counterpart. 

I’ll say it right now, this is my favorite book series from my childhood. That’s over Harry Potter, Animorphs, and other series (from the same decade). Why? Because this series had a narrative that presented various conflicts within a coming-of-age story with realistic elements—which we take for granted—told through a lens that is speculative fiction. In addition to the protagonist being a less than ideal heroine (she has flaws), she takes matters into her own hands in order to do what she believes is the right thing to do, regardless of what the authority figures tell her to do.

Not only was this series my introduction to portal fantasy—I read C.S. Lewis’ and L. Frank Baum’s series in college and in grad school respectively—and genre blending. This trilogy is fantasy that contains several elements of science, religion and folklore—dæmons are a belief from Ancient Greece and the shamanism dates back to the Pre-Socratic Era—which tie into the plot, the character development, and the world-building. You can recognize the series based on keywords mentioned from the beginning to the ending. 

This narrative is one of my favorites because it takes the familiar tropes of a fantasy story (i.e. family) with real life elements (i.e. science) and scenarios (i.e. identity) and allows it to be presented between science fantasy and reality. And, the idea that a single action can lead to the same ramifications in all worlds is extremely thought provoking as well. The series’ ending—given the circumstances—is satisfying. This narrative has you saying, “what is” instead of “what if.”

  • Spirited Away, Sen to Chihiro no kamikakushi (2001)

I remember when this movie was released in the U.S., but I didn’t get to see it in theaters. When I did sit down to watch this movie, I was mesmerized by both the animation and the narrative. And, while I understand the comparisons between this narrative and Alice’s Adventures in Wonderland—and even The Wonderful Wizard of Oz—this story, fused with Japanese folklore, stands out on its own.

Chihiro isn’t a curious young girl who wanders into a magical world. She is a whiny child who is saddened with moving to a new home with her parents who are more optimistic about the move than her. When they get lost, it is her parents whose curiosity leads them all into the spirit world, where they are trapped inside. Chihiro is forced to complete the “Hero’s Quest” by completing 3 tasks. However, Chihiro is a 10-year-old girl, and she behaves like one throughout the narrative. It won’t be easy.

I love the narrative within this movie because it explores the balance between fantasy and folklore. Some tales from a region’s religion, culture and/or superstitions are often dismissed as being “false” or “fantasy.” However, the fantastic often presents what is real in its own way; and, this movie presents a spirit world with more than one location within it, which demonstrates that world is as vast as ours. There is one unanswered question: how long were Chihiro and her parents in the spirit world for? 

  • Final Fantasy X (2001)

I’ve discussed my love for video games before, but I haven’t talked about them as much as I wanted to beforehand. Some readers of speculative fiction do enjoy video games of the same genres, but role-playing games—a.k.a. R.P.G.s and Japanese R.P.G.s—are visual narratives in which you play your way through the story until you reach its end. And, some of the games in this genre are both popular and laudable enough for all gamers to play at least once.

Everyone has their favorite Final Fantasy game; and, each game in the main series has its own superlative. For example, in my opinion, Final Fantasy VII is the “Most Popular” game in the series. Final Fantasy X has my favorite narratives in this series. In addition to this game having an excellent story—which the other games in the (main) series all have in common—this game presents a narrative in which all of the main characters develop and grow over the course of the game.

            You play as Tidus, a famous athlete who takes after his father (who he hates and has been missing for 10 years). During a game, the city is attacked by an entity, and Tidus is transported 1,000 years into the future. From this point in the game, Tidus (and the player) learn about the world they find themselves in, what happened to their world since the initial attack there, and how the two are tied together. Conflicts and themes surrounding power, identity, religion, beliefs, love and choice are presented in each of the main characters throughout the gameplay. Each conflict and its relation to each character is presented early within the narrative. However, as each “truth” is revealed to the party, they must decide on how they want to carry on knowing the consequences of their actions. While the ending is bittersweet, you finish the game’s narrative aware that the world will be able to start anew; which is something we can all learn from this game.

            Final Fantasy X is one of the games in this main series with a direct sequel. Final Fantasy X-2 (2003) takes place a few years after the events of its predecessor. This presents a unique, yet believable, look into how the world has changed, and how the main characters have changed with it.             

  • The Twelve Kingdoms (1992-Present, Japan; 2007-10, U.S.A.) by Fuyumi Ono

Personally, I believe we take narratives for granted. Yes, we learn how stories were told orally and passed down from generation through posterity, then collected and written down, and then translated into other languages so more can enjoy them. The 1990s saw the demand for Asian content to be presented to a Western audience, and not just action movies. TV shows, anime, manga, etc., were in high demand; some works of literature were translated as well. Battle Royale: The Novel and the movie have a strong cult following, but some light novels (Japanese YA novels) were being translated as well.

Sea of Shadow is the first book in The Twelve Kingdoms, and the narrative focuses on the trope of the outcast and presents it in a way that is both heartbreaking and inspiring. Yoko Nakajima has lived her entire life as an outcast. She is a high-schooler with red hair living in Japan with her traditional parents. Although she is an only child, she receives little love from her parents; she gets good grades in school, but she is ostracized due to her hair color. All Yoko knows is how to get through life by trying to please everyone around her. One day, a man with golden hair appears at her school—which is an all-girls school—abducts her from her classroom, and spirits her away to a world where Asian folklore and fantasy are authentic. After arriving, Yoko is separated from the man and now must survive in a world where she is even more of an outcast than in our world. 

This narrative is part coming-of-age and part survival story. Yoko is in a place where she is considered to be a criminal because she is an immigrant. After a few close calls, she is left on her own to survive in the wilderness. From there, Yoko grows into the individual she was forced to suppress due to her familial and societal notions. After accepting that there is nothing left for her in our world (she can never go home anyway), Yoko mush find a reason to keep living throughout all of the adversities she faces. Her goal matches a shocking revelation about herself.

The rest of the series introduce new characters and reintroduces fan favorites as the timeline of the 12 Kingdoms’ history is covered throughout each book. The same issues of immigration, regional biases and political conspiracies are covered in the narratives of each book. In addition, without too many spoilers, each of the protagonists in each book represent one of 3 types of societal outcasts within that world. 

Print copies of this series is limited; not to mention just 4 books in the series were translated to English. There is an anime series based on the first 4 books which you can stream online. Hopefully, one day we’ll get the rest of the series translated and released.

  • Pan’s Labyrinth, El labriento del fauno (2006)

I’ve discussed fairy tale retellings and fractured fairy tales, but I haven’t mentioned fairy tales and folktales as often as I should in my posts. In short, fairy tales are a genre of folktales in which there is a strong storyline and plot, emphasis upon magic and fantasy, repeated motifs and tropes, with a “happy ending.” Characters are represented as good or evil, and there are beings with magical powers or objects which serve a purpose for the characters. Director Guillermo del Toro wrote and directed his own fairy tale, Pan’s Labyrinth, in which he blends fantasy, magic realism and folklore into this poignant, yet dark film. 

The setting of the narrative grabs your attention immediately. It is the end of the Spanish Civil War (1936-9)—which occurred in tandem with the Second Sino-Japanese War (1937-45) and World War II (1939-45)—and a young girl, Ofelia, and her pregnant mother are traveling to her (new) stepfather’s residence. The protagonist’s stepfather is a captain in Franco’s army, which holds dominance over Spain. Ofelia does her best to cope with the changes by retreating into fairy tales, her favorite literary genre, which the adults all comment that “she is too old for them.” Amidst the violence that happens outside of the home, Ofelia comes across a magical faun who tells her her true identity and the 3 tasks she must complete in order to prove that she is “the lost princess.” 

The narrative is haunting and beautiful as it explores the reasons why anyone would read fantasy and fairy tales; besides escapism, they offer a semblance of hope during difficult times. Not to mention, this is one of the few “fairy tales” where there is a villainous step-father instead of a step-mother (and he’s not a child molester). Each of the 3 tasks correlate to the themes of war and violence—not to mention one of the scariest evil creatures in recent narratives to date—and whether or not magic does exist.

This new fairy tale resembles the older variants which were collected by the Grimm Brothers, and written by Perrault, Andersen, and Baum. In other words, it is for adults not children; that being said, anyone who is a fan of fairy tales will appreciate how new tales can emerge through the appreciation of previous ones. And yes, you can read the literary variant of this narrative—released in 2019—but the film presents how the audience, and the general public, continue to take these narratives for granted instead of seeing them for what they are: a much needed and a wonderful fairy tale. 

  • Shin Megami Tensei: Persona 5 (2016)

I’ve played both Persona 3 and Persona 4—which you should as well—and, while those entries in the series have great narratives, characters and gameplay, it does not have the same down-to-Earth element Persona 5 maintains throughout the entire game. The series is an urban fantasy JRPG with elements of folklore, science, horror and paranormal in it. Persona 3 delves into themes of depression. Persona 4 is a murder mystery which focuses on the effects of media coverage and urban legends. Persona 5 investigates how societal norms and conformity has a negative effect on individuals. 

The narrative focuses on a group of misfit students who are victims of misconceptions placed upon them by the adults in their lives and the rest of society. Anyone who remembers feeling like an outcast—even in adulthood—can relate to these emotions. And yet, the game explores how it is not only adults and power figures who mistreat other individuals, but also other children and adolescents. In addition, players realize how each of the antagonists ended up as they are because of societal expectations. Are the Phantom Thieves heroes, or “a group of meddling kids”?

The narrative within this game is the reality within the fiction. The unfortunate truth is that we all know more than 1 person in our life and “social circle” who is similar to the characters in the game. Another factor to consider is that the narrative forces us to look at ourselves and to determine whether or not we are mistreating anyone for our own gain. The game’s narrative serves as one part fable and one part entertainment.

I’ll mention the narrative within Royal as well. Without getting into too many spoilers, the narrative in this part of the narrative focuses on how manifested desires allows us to achieve a life that is too good to be true, and the causes and the consequences of living such a life. Living this life can lead us to being “out of touch” from reality, especially to those who might be suffering because life isn’t as good for them. Persona 5 (Royal) examines the lives we choose to live while fighting beings from folklore around the world. 

From the first page to the final sentence of this trilogy you are transported to a world where science, fantasy, history, magic and reality enmesh into one of the most engrossing narratives of all time. What if the seasons lasted for several centuries? What if Earth was unstable due to tectonic activity? What if there were individuals who could control seismic activity? What if life on Earth was dead for centuries? Would you be able to survive?

In the far future, Earth has become an unstable planet where earthquakes kill life for centuries at a time. In a twist of fate, some humans gained abilities to sense and to control the Earth’s tectonic activity; so what does the majority of humanity do? Resort to the old methods of societal oppression by practicing fear, control and slavery of these individuals for millennia, which leads to the beginning of the series where a woman arrives at her home to find her toddler son has been murdered, her daughter abducted by her father, and her secret exposed to her community. On top of that, the “fifth season” has begun, so she must hurry and find her daughter (and kill her now ex-husband) before the surface becomes too uninhabitable to survive. 

This series not only takes genre blending to a new level, but also reminds the readers of the dangers of repeating negative social norms instead of solving the bigger problem. Not to mention how such negative treatment and hostility affects posterity for the worse; and, how far will any mother go to protect her child(ren)? And, what will a child do to ensure their own survival? The world-building explains the current predicament the characters find themselves in and how the planet ended up the way it did. In addition, this is one of the few series in which the beginning chapters play a huge role in the narrative. Even the 2nd person P.O.V. chapters are well-written. You finish reading this series knowing it was an amazing narrative. There is a reason why every book in this trilogy won the Hugo Award for Best Novel, and in consecutive years. 

How do I describe Murderbot to someone who hasn’t read this series? Murderbot is a brilliant A.I. who is smart enough to gain control over itself, hates stupidity, has a bleak outlook on life to the point where it borders on nihilism, watches soap operas so that it can understand humans better, and is very good at its job at providing security and killing threats to those under its protection. On a serious note, I haven’t laughed so much regarding robots since watching the Star Wars movies.

The series follows Murderbot—which is what it calls itself—on its latest assignment, protecting a group of scientists as they explore a planet. After a close call, it wonders if something else was happening on that planet, not that it cares what happens to the humans. Basing its knowledge about humans on the T.V. show it watches (i.e. Sanctuary Moon), Murderbot concludes that some of the other humans are up to no good. So, it abandons its post to go on a mission to determine whether or not Murderbot is right; but, not because it cares about the humans who were nice to it. And, from there the narrative takes off. 

With 5 novellas and 1 novel (with more books expected in the future) readers get to look into how the future could look—and without any intergalactic wars, just corporate greed. Through Murderbot’s P.O.V., readers learn how various types of robots are created and are treated throughout the galaxy, and how they interact with each other when they have the opportunity to do so. Murderbot is a “Security Unit, or Sec Unit,” whose purpose is to follow orders and to protect those within its “contract.” But, Murderbot is smart enough to play dumb when it has to survive and to remain incognito from other bots, A.I.s, and humans. 

Each narrative is a “report” of events Murderbot has to submit. And, given its personality, expect a lot of laughs because you will get its inner thoughts as well; and they are on point! Anyone who wants to read a sci-fi action-adventure series with a funny and a unique narrative will enjoy this one as much as I do. 

After reading so many fantasy stories (and playing them), you ask yourself 2 questions. One, if I ended up in a fantasy world, then what would it be like? Two, if I found myself in another world I started to call, “Home,” then why would I consider returning to the world I came from? Seanan McGuire isn’t the first author to think about these things (read the Oz books by L. Frank Baum), but she is one of many to consider such worlds existing parallel to ours. 

Wayward Children takes the trope of “lost/wandering” children—they ended up in a different world with a different set of rules and time span—and transforms it into a new narrative with a twist. The ones who “return” are “changed” by their time in the other world, which they called Home. Their families don’t know what to do with them, so they send them to “Eleanor West’s Home for Wayward Children” (or, its sister school in Maine) so they can become “reacclimated” into society again. In truth, these students are searching for ways to return Home by looking for their Doors.

The series is divided into 2 narrative sequences. The first one follows the ongoings at the school, which is more like a school than the characters want to admit. There are disagreements about clothes, cliques are formed based on the sort of worlds they traveled to, and what their plans are for the future—in our world or in their Homes. Not to mention, when they do go on quests, they have to be quick about it, so Miss West doesn’t tell their parents. The second one focuses on each adventure each character, or characters, has in the world they traveled to, from how they found themselves there to the reason(s) why they had to leave it. The one thing these characters all have in common is that they’ll do anything to return Home. 

Worlds such as Fairyland, the Moors, the Goblin Market, Hooflands, and several more where beings such as mermaids, talking skeletons, resurrected individuals, centaurs, etc., exist in worlds next to ours. In fact, some of those worlds are connected to each other as well. How many other worlds exist? Which one would you find yourself in and why? Would you want to stay there or return to our world? 

The narrative of this novel begins with a familiar trope before twisting into something else. The protagonist, Sasha, is on vacation with her mother when she notices a strange man watching and following her. When she confronts him, he gives her strange tasks to complete. The catch is if she doesn’t complete them, then a loved one will suffer the consequences. After the first failure, she accomplishes all of the tasks given to her (which causes her to vomit gold coins). Afterward, Sasha is coerced into attending a university in order to “enhance” her knowledge.

Before you start comparing this book to Harry Potter, Percy Jackson, etc., remember, Sasha was coerced into attending this university (which is in the isolated and rural parts of Russia). In fact, all of the students are in the same situation as Sasha, but why are they there? What makes them different from their former high school classmates? What are they supposed to be learning? 

This narrative blends the college experience within a speculative fiction setting. Sasha and her college peers have to deal with roommates, classes, changing family relationships, and the changes that go with being away from home; but, they don’t have the option to flunk out of the university. If a student fails their classes or reveals the ongoings at the university, then their families will pay the price. This is done to ensure the secrecy of the university and the success of their students. As for what they are studying, well none of the students know until halfway through their second year. And then, they have to study for a test so that they can “attend” the graduate program.

Without giving away anything else, the narrative does an amazing job balancing college life with the unexpected. And, similar to the narrative, the college experience becomes an addiction you don’t want to give up. In fact, some of the students decide to stay at the university during the holidays, instead of returning home. No one is forcing them to stay there during that time, so why won’t they leave? And, what happens to the students—including Sasha—when they begin to comprehend their “schoolwork”?

            Those are my (current) favorite speculative fiction narratives. Yes, they are on my lists of favorites by medium as well, but I won’t be mentioning that topic anytime soon. I hope you all consider reading, watching and/or playing what I listed here. If anything, then I hope you enjoy the stories being told as much as I did, and still do.

            Coincidentally, I started my blog site 9 years ago, and it started as a simple hobby. It’s amazing what any individual can achieve when given the opportunity to do so. Thank you to everyone who encouraged me to keep my blog going from when I was just posting theories about A Song of Ice and Fire and pop culture essays. I wasn’t sure whether or not anyone would read the posts on this blog; then again, I didn’t believe I had so much to say about literature, social issues, pop culture, etc. I’ve been able to branch out and work on projects for other websites (i.e. Fantasy-Faction, SWFA). So, thank you for reading, liking, commenting, and sharing my work; especially when I was attending grad school and I had to limit the content in my posts. And, a huge thank you to the publishers, the authors (and their literary agents), and other bookbloggers for sending me ARCs and galleys of so many books so I am able to keep up with the industry; and, as I make my way through my never-ending TBR pile.           

            Obviously, I’ll still be posting on my blog while working on all of my many projects and any new ones that come my way. A few of you have asked me about one potential project (more like a revival). My answer: I’ll decide after the New Year because there are other things that require my immediate attention. So you’ll have to wait and see. 

            Here’s to 9 years and to 200 blog posts with hopes that I make it to the next milestone. 

Speculative Fiction Books that Kept My Interest in the Genre

Please note the title of this post refers to books! I will write a separate list containing movies, TV shows and video games related to speculative fiction sometime in the future. And, expect that list to consist of “originals,” not just media adaptations of books. Also, these are NOT my favorite speculative fiction books of all-time! I’m not even sure I can make a list without changing it every year; hence why I do an annual list.

            Everyone has a favorite genre of literature (and films, video games, etc.), but has it occurred to you why and how that came to be? Did someone introduce you to the genre? Was it an author’s book—or, several of them—that hooked your passion for the genre? Was it a pop culture moment? In other words, do you remember the moment—or, the story—that got you into your favorite genre(s)? This question can be asked of any format or medium, but I thought about which books got me into speculative fiction and how it influenced my love and my appreciation for the genre. It did take some time to think back on what I’ve read since I was a kid, but I realized that some of the books released in the past decade have been just as influential as the ones I’ve read growing up.

            I’ve managed to compile a list of 10 books/series that influenced my love for the speculative fiction genre. Please know that I listed the books in the chronological order I read them regardless of the book’s publication date. The reasons for this is obvious. I hope you read and enjoy them as much as I did. 

  1. Animorphs by K.A. Applegate

I’m a 90s kid, and there were several book series for kids—The Babysitter’s Club, Goosebumps, etc.—but, I remember when the debut book in this series was released. I was 10 years-old, still in elementary school, and intrigued by the book’s cover: a boy changing from human to animal (a lizard). The story was about a group of friends who are given powers to change into animals by a dying alien in order to fight an invasion against a race of hostile aliens. This sci-fi series was the first book series in which I had to learn how to wait patiently for a book to be written and released when I wanted to devour the next one immediately. At the same time, this series introduced me to the blending of both the science fiction and the paranormal genres. Even though I didn’t know what paranormal was at the time, I knew this was different from other alien media I consumed with an explanation of D.N.A., permanent consequences, and the difficulties in balancing family, school, and saving the world. Animorphs was my first obsessive book series. 

2. Haroun and the Sea of Stories by Salman Rushdie

I’m in 9th grade and one of many students who participated in an optional reading course through our English class. Two of my best friends participated in this course with me. However, the three of us chose different books to read during the second quarter. I can’t remember what one friend chose, but my other friend was upset with us for not selecting The Once and Future King by T.H. White. Why? Well, the description of Haroun and the Sea of Stories by Salman Rushdie was more intriguing to me: a boy whose father loses the source of his stories, and he’s a storyteller. The boy, Haroun, goes on a journey to find out what happened to the “source” of the stories. The story is a twist on fairy tale tropes and fantastical elements with rounded characters and lots of humor. It wasn’t until I was reading The House of the Spirits by Isabel Allende (in 12th grade) that I learned about magic realism and Salman Rushdie’s contribution to the genre. Haroun and the Sea of Stories is one of my favorite books I read for (grade) school. And, before you ask, no I haven’t read The Once and Future King in its entirety, yet. 

3. His Dark Materials by Philip Pullman

I’m going to say something controversial: Harry Potter is not my favorite (fantasy) series of my childhood. Don’t get me wrong! I love that series and what it’s done for the speculative fiction genre, children’s and YA literature, the popularity of fantasy, and the reading and the writing communities. Yet, there was another series that came out at the same time and introduced me to the blending of fantasy, science and religion. I read The Golden Compass by Philip Pullman after reading Harry Potter and the Sorcerer’s Stone by J.K. Rowling, and I found myself enjoying Lyra’s story more than Harry’s. I want to say it’s because the flawed characters were more believable, the aspects of science and philosophy in a fantasy worked with the plot, and the idea of “other worlds” was intriguing to me. I hadn’t read C.S. Lewis’ or Madeline L’Engle’s series yet, so Philip Pullman was my introduction to portal fantasy, and I’ve been obsessed with them since reading His Dark Materials trilogy. I’ve read The Book of Dust already, and I’m looking forward to reading the rest of the companion trilogy to His Dark Materials; and, I’m excited for Season 2 of the television series, too! 

4. The Modern Faerie Tale Trilogy by Holly Black

I still remember reading Holly Black’s debut novel, Tithe. The story is an urban fantasy about how a teenaged girl realizes she’s been interacting with faeries since she was a child, and what that means for her and her family and her friends. Yes, I read one of Laurell K. Hamilton’s books—her debut novel, Nightseer—so I had a fair idea of what to expect from fae fantasy, but urban fantasy blends the original variants of fae stories with mundane society; and, the fae are NOT nice beings. Fae are not what they are according to Disney movies. They don’t “play fair” and are usually in it for themselves. It makes for an interesting story combining folklore and modernity. I would meet Holly Black at the BookExpo I attended that year, which was my first one; and, I met Cassandra Clare there, too! I read and enjoyed the rest of the trilogy, and Holly Black’s other books, especially The Air of the Folk trilogy. This series was my gateway to reading other books in that genre, especially ones by Seanan McGuire, Ilona Andrews and Amelia Hutchins. 

5. The Twelve Kingdoms by Fuyumi Ono

Yes, there is a fantasy series by the same name by Jeffe Kennedy, but the name of the series is where the similarities end. The 90s saw an expansion of anime series: Pokémon, Gundam Wing, Sailor Moon, etc. Manga and books were being translated and imported to the U.S. The Twelve Kingdoms: Sea of Shadow was translated and released after I graduated from college, and I was introduced to Asian inspired dark fantasy. The story follows Yoko Nakajima, a high schooler who lives a mundane, yet lonely life. To make matters worse, she stands out due to her red hair—she is the biological daughter of Japanese parents. One day, Yoko is abducted at her school, transported to another world, abandoned and left to fend for herself in a new world. This series introduced me to a fantasy world in which the “traveler” is not welcomed as a “hero” and survival is based on realistic situations. The theme of xenophobia in fantasy is presented in a way that will make you think about what could happen in other fantasy worlds, especially when—SPOILER ALERT—the protagonist chooses to remain in that world instead of returning home, and how and why such a choice is made. So, if there are any fans of Seanan McGuire’s Wayward Children series, then you’ll love this series, too. 

6. Monstress by Marjorie Liu, illustrated by Sana Takeda

Growing up, I read comics, graphic novels and manga, and many of them were recommended by friends and relatives. In fact, that’s how I learned about Neil Gaiman’s Sandman series. However, for several years, I didn’t read as many graphic novels as I wanted. I didn’t lose interest, but at the same time, I didn’t know what to read. I did take a course about graphic novels in college, but I took another one when I was in grad school—where I read Watchmen—and learned about the format and its growing influence, especially for the memoir and biography genre. At the same time, two of my friends and classmates introduced me to recent bestsellers and new releases. Not only did I begin to read Joe Hill’s Locke & Key series and Saga by Brian K. Vaughn, but a new series with an eye-catching cover intrigued me: a woman standing in front of a brass door with a matching mechanical arm. Monstress by Marjorie Liu and illustrated by Sana Takeda is a dark fantasy in which a young woman searches into her mother’s research and her lost memories as she deals with demons both real and inner. The artwork will engross you into the world both the author and the artist present. While describing the series as a “visual fantasy” isn’t 100% accurate, it is a way to get speculative fiction fans into reading this graphic novel series. 

7. The Broken Earth Trilogy by N.K. Jemisin

What can I say about this trilogy that hasn’t been said by everyone else who has read it, including myself? This Hugo Award winning series—yes, it swept the Hugos for Best Novel in consecutive years—is a gateway into the future of the speculative fiction genre and the type of stories that can be told withing the genre. N.K. Jemisin not only writes a brilliant science fantasy series, but also incorporates the atrocious practices humanity continues to perform, which forces readers to consider the realities of human society and its future. For me, this series introduced me to modern speculative fiction and the new set of expectations that it brought to the entire community! Jemisin’s contemporaries: Nnedi Okorafor, Tade Thompson, Jesmyn Ward, Tochi Onyebuchi, P. Djèlí Clark, Marlon James, Rivers Solomon, etc.—all have taken familiar tropes of the genre and presented readers with new methods of telling and writing these stories. If you haven’t done so already, then go and read this amazing trilogy!

8. Winternight Trilogy by Katherine Arden

This is not the first folklore retelling I’ve read, but it’s one of the most beautiful written ones I’ve come across; and, it brings a new appreciation for the season of winter. This series follows Vasya as she grows from child to adolescent to adult in a patriarchal society during a transition where “old traditions” are fading and being replaced with a “new” religion. Vasya fights to maintain the old traditions while Russian society undergoes several changes. Folklore is the cultural and the societal traditions that are passed along from generation to generation through a web of communication; and, history plays a role in folklore as well. Katherine Arden presents a balance amongst folklore, history and fantasy in this trilogy. This series will remind speculative fiction fans of the beauty within the genre and how it can remain from beginning to end. 

9. Vita Nostra by Marina and Sergey Dyachenko

While this is the first book in The Metamorphosis series—it’s the only one translated into English so far—it’s a great and mind-blowing introduction into the metaphysical genre. Not to mention, it takes the trope of the “magic school” and provides a more realistic, yet twisted story of what could occur at such a place. This story will make you think of Alan Moore and your concept of reality. In addition, you’ll start to think of these “magic schools” as drafts instead of opportunities. Other genres in speculative fiction has readers asking questions about the world around them, but metaphysical fiction has readers question the reality of their existence. The difference is it seems that a limited population experiences the metaphysical compared to fantasy, science fiction, paranormal, magic realism, etc. This series and genre will make you question everything!

10. The Gutter Prayer by Gareth Hanrahan

Although I’ve heard enough about Joe Abercrombie, Peter McLean, John Gwynne, and Anna Smith Spark enough to buy their books, it was Gareth Hanrahan’s debut novel, The Gutter Prayer, which introduced me to the grimdark subgenre. Yes, I’m a reader and a fan of A Song of Ice and Fire series by George R.R. Martin, but to me that series is more of a historical low-fantasy series rather than straight grimdark (I could be wrong about that). This book introduced me to characters who are all “gray” with “reasonable” motivations who strive towards those goals as their lives and the world fall to pieces. As grim, dark and sad as the characters and their stories are, it continues with the knowledge that life goes one no matter how many people die and are resurrected and die again. This book and its contemporaries represent the harsh side of a fantasy world that reflect ours. 

So, there is my list of speculative fiction books that kept my interest in the genre since childhood. While my list of all-time favorite speculative fiction books continue to change over and over, this list of books influenced my love and my appreciation of this genre of literature. And, from my perspective, I appreciate the influence and the bridging from one book or series to another with a similar genre structure. Which books got you into this genre? Have you read any or all of my picks or any books by the authors mentioned in this post? Comment below or send me a link to your online response. 

Why You Need to Read: Battle Royale: The Novel

 

Battle Royale: The Novel

By: Koushun Takami

Translated by: Yuji Oniki

Published: April 1999 (Japan); February 26, 2003 (in English)

Genre: Science Fiction/Dystopian/Horror

 

PLEASE NOTE: The following contains spoilers from this novel. You have been warned.

Shuya took a moment to think before he received his black day pack, and he did the same as he approached Fumiyo Fujiyoshi’s corpse, shutting his eyes. He wanted to remove the knife from her forehead but decided against it.

            When he stepped out of the classroom, he felt a pang of regret, wishing he had removed it for her.

            40 STUDENTS REMAINING(Chapter 6).

 

The Most Dangerous Game (1924) by Richard Connell and Lord of the Flies (1954) by William Golding are two of the many required readings for schools in the United States and in other countries. Their plots are straightforward: protagonist(s) ends up on an island in which they have to survive on and survive from the individual(s) who are trying to kill him/them. Then, on September 1, 2009, The Hunger Games by Suzanne Collins was published with a movie deal in the works. After the movie was released in 2012, a few critics of “independent” and “foreign” movies were mentioning Battle Royale. Some fans of the movie accused Suzanne Collins of “stealing” the concept of Battle Royale for The Hunger Games. And, that’s not true. Adults (and children) killing each other for no reason happen all the time, sadly.

It is said that the author, Koushun Takami, read Lord of the Flies and found it to be good, but “outdated.” Inspired by other books and action movies, Takami wrote Battle Royale.The text is an expansion to Golding’s book in that there are both male and female students, there are 42 of them, there are more point-of-view chapters from many of those characters, and the deaths are plentiful and gruesome!

In addition to the 42 students and two teachers, there is the “Team Leader.” While we don’t get the P.O.V.s of all of the characters, we gain both the personalities and the upbringings of all of them. And, since this is a novel about adolescents in a dystopian society, it’s not a spoiler to let you know that some of these students do NOT come from good homes. Plus, multiple P.O.V.s means that the readers will learn the reasons the students either participate, or don’t participate in the “program.”

The plot of Battle Royale is straightforward: an entire class of Japanese students are abducted and forced to participate in a deadly game of manhunt. Each student is given a duffel bad with supplies and a random weapon. All of the students are set loose on an island and the “game” remains active until one student is left alive. Additionally, someone must die every 24 hours, or a detonation device goes off, killing ALL OF THEM!

The narrative goes from 1st person to 3rd person over and over again. This is done when more than one student is around to comprehend the mood of the story. Plus, we learn the backstory of several of the students and we learn why, or why not, each of them participates in the “game.” Some of these students are damaged, some are entitled, and the rest are scared.

The style is action-paced with students dying throughout the “game” in numerous ways. Takami’s tone reflects what he’s attempting to pull off: a cringe-worthy and addictive story of kids who are forced to take part in what their broken society wants them to, without their—or their families’—consent.

The appeal—like any other story of this sort—was originally controversial. It turned out Takami was worried that his novel would be classified as “dark” and “violent,” and he waited two years to have it published! At first, critics in Japan were disturbed by the violence. Afterwards, it became both popular and a best seller. The quick-paced plot and the storyline and believable characters intrigued the public. Takami gave his readers something that William Golding did not: female characters. Battle Royale reminds readers that everyone has a dark and lethal side within themselves.

Almost immediately after Battle Royale’s publication, a movie was ordered and released in 2000. Directed by the late Kinji Fukasaku, the movie matches the pace of the book, and the death of the characters. The film adaptation was a success in Japan and was going through “the undergrounds” outside of its home country. You can watch it on Netflix. Of course, the movie has been called “one of my favorites” by Quentin Tarentino, and is labeled as “the story ripped off by The Hunger Games, which (again) is not true, but more on that another time (Read: “It All Started with…Lord of the Flies). There is a manga adaptation that I have NOT read, but will eventually, but the movie will NOT let you down!

I enjoyed this novel because the author took the concept of “fighting to the death” to a whole different level. Unlike The Hunger Games, the location is deserted, so the characters are allowed to reside inside the buildings. Similar to Lord of the Flies, the characters, these adolescents, run amok due to their emotional state. And, let’s not forget the influence from The Most Dangerous Game! A handful of these students are hunting down their classmates! Battle Royale is an update and an expansion to our school assigned readings. But, keep in mind you’ll need to read those three stories in order to appreciate this import from Japan.

My final rating: Enjoy It!

Why E3 2018 Was Great for Gamers and Relevant for Media

E3 2018 lived up to everyone’s expectations! Now, this isn’t about which games were the best and which moments were the worst (NO MORE MACRHING BANDS). Instead, I want to go into why this year’s E3 was monumental, especially after the great year in gaming that was 2017. Long awaited games, expected sequels and remasters, and surprises told hold of the audience. Death Stranding, Red Dead Redemption 2, Spider-Man, Fallout 76, Devil May Cry 5, Resident Evil 2, and Fire Emblem: Three Houses all look very promising. The announcements for future games are very promising as well, but we’ll have to wait a bit longer for Beyond Good & Evil 2. In addition, for some reason, Sea of Solitudelooks like it’ll be a very engrossing game.

As many gamers know, 2017 was an amazing year for us because so many excellent video games were released (too many to name, but please list your favorite from that year). Many of those games went beyond the expectations of both the gamers and the critics. However, similar to other forms of media, people (outside of the gaming community) believed that it would be another few years before video games experienced another “successful” year like 2017. E3 2018 proved that statement wrong.

Similar to digital TV and modern literature, video games are exceeding expectations by doing two simple things: one, giving the fans what they want; and two, taking chances with something different. First, people still find enjoyment in reading; in fact, many stories (particularly fairy tales, myths and legends, and other forms of folklore) have given inspiration to recent popular novels (i.e.A Song of Ice and Fire, Percy Jackson and the Olympians) and popular video games (i.e. God of War, Okami).

Next, streaming sites such as: Netflix, Hulu, and Amazon Prime have branched from streaming older and recent TV shows and movies, to building themselves up as a network with eclectic shows that reflect the diversity of their subscribers. And, with each risk that is successful, that network branches out more and develops more “risky” shows for the audience. Granted, like network TV, there are shows that have been cancelled, but for every one show that gets cancelled on a streaming site, there are 3 to 5 shows that have a large enough audience for renewal.

2017 was that year for video games, and E3 2018 presented the follow-up to that success. Not only will gamers get the games they want between now and 2019, but also new games were announced that look very promising. And, because gamers try to remain indecisive before playing a video game (that still looks fun to play), many of those games will sell just enough to for a discussion to emerge.

FYI: Awesome Adventures of Captain Spirit will be released for free by Square Enix on Tuesday, June 26thon PC, PS4, and Xbox One. The game is by the studio that made Life Is Strange. I’m curious about this game, and it’s free, so I plan on getting it. If you get to play it before me, then let me know how it is, I appreciate it.

My Favorite E3 2018 Video Games:

1)   The Elder Scrolls VI

2)   Kingdom Hearts 3

3)   Super Smash Brothers Switch

4)   Shadow of the Tomb Raider

5)   The Last of Us Part 2

Which games from E3 2018 were your favorites?

Why Persona 5 is more than an Excellent JRPG

         Phantom Thieves

Shin Megami Tensei: Persona 5 won “Best RPG” at 2017’s Video Game Awards in Los Angeles. The win was no surprise to anyone who was familiar with the series, or with the game company, ATLUS. ATLUS has gained more momentum in the past 15 years thanks to the popularity of Persona 4 (2008) and Demon’s Souls (2009). This company has become known for their inclusion of fantasy and folklore within the gaming narrative and taking risks in developing and releasing video games that may or may not be a game-changer.

The success and the enjoyment of Persona 4 immediately had players and fans anticipating Persona 5. After teasers and delays, gamers received insight into the games’ narrative, presentation, and combat. Not only does Persona 5 returned to its earlier combat and theme, but also it evolved in order to match other video games and desires of their fans and players. The game went back to its darker theme surrounding human nature, and improved on their gameplay mechanics.

The dungeons and the grinding were a huge improvement, and it’s about time! The stealth and the combat make dungeon crawling more entertaining. The art style, the design and the menu illustrate the tone of the game, but it still manages to lure you in. The soundtrack is one of the best of the year, too! The songs, sung by Lyn and, the music, composed by Shoji Meguro, are catchy and make you want to challenge society.

The location matches the overall concept of the Persona series. Persona 5 takes place in Shibuya, Japan, a real place with buildings and subways to match. This is because the story is about the existence of a parallel world based on the occult and human emotion. While, Square Enix’s The World Ends with You (2007) also takes place in Shibuya, Persona 5 has the characters travelling in-and-out of the parallel world, or the Metaverse. Thus, the game feels more realistic due to the “parallel world” and “double life” storyline. The fact that Japanese towns and culture piques our interests!

Yes, it is an amazing JRPG and it deserved the win. However, the game was a contender for “Game of the Year.” It was well deserved, but Persona fans are not oblivious! We knew The Legend of Zelda: The Breath of the Wild was going to win that prize (and with good reason)! And yet, fans were pleased with the nomination because not only was it well-deserved, but also it brought the game series to the attention of mainstream gamers, especially those who neither heard of, nor played the series until now—I’m looking at you, Jirard “Dragonrider” Khalil a.k.a. “The Completionist”!!!

So, what makes Persona 5 stand out from other JRPGs and RPGs? First, it takes the concept from American comic super heroes and Japanese manga: you’re a student who is working to save the world! You play as a student who, along with his friends and classmates forms “The Phantom Thieves,” is protecting and saving the world from dark forces that inhabit both the real world and the paranormal world. Next, “the story” takes place over the course of a year. I believe the pacing in the game takes on an aspect of realism in that the objective cannot be met or completed in a short time. Last, children and adolescences are the main characters in this series. Not only does this fulfill the notion that “the younger generation” can make necessary changes within their society, but also the idea and the circumstances of social issues remain a constant throughout the series. Identity and the real world loom over adolescents because they are close to adulthood, and “how” the world views them affects and influences their personality. This is why the characters struggle with “who they are” throughout the game. However, in the narrative, we see the main characters dealing with their identities better than the “criminals.” It is fascinating to grasp on what motivates people to remove themselves from their negative identities.

The gameplay is a combination of turn-based strategy with some stealth. Grinding consists of completing side quests and building up bonds with confidants and personal social stats. Even what items you buy are part of your strategy throughout the game. Every confidant plays a role towards the ultimate goal of the game. The dungeons are artistic and narrative driven. Speaking of narrative, it seems more relevant with recent events. Children and adolescences are still people, and people can only take so much injustice and mistreatment.

Persona 5 is worth the 100+ hours of devoted gameplay, and the replay of “New Game Plus” for the “True Ending” reminds fans, and displays to newcomers how distinct the games in the Shin Megami Tensei series are within the video game industry. Granted, it takes true devotion in order to complete the Persona Compendium (Good Luck Jirard!), but seeing the numerous references to fantasy, folklore, the supernatural, the occult, the paranormal, and religion by ATLUS developers leaves us awestricken.

The numerous delays and the long hours of playing makes Persona 5 a worthwhile experience. I believe I can say—and many will agree—Persona 5 is a video game that ALL gamers need to play! The game radiates perfection in everything from style and music, to characters and story. While fans wait for an announcement for Persona 6, we will continue to play, and to enjoy, the games—and the spinoffs—of the Persona series!

It All Started With…Lord of the Flies

           Before The Hunger Games and Battle Royale, many of us got exposure to dystopian fiction, which is a subgenre of science fiction, in high school. To those of us who actually read the book, Lord of the Flies provided many of us with a level of violence more extreme than in The Outsiders, which some of us read in middle/junior high school. We know what the story is about: a group of British schoolboys are evacuated to avoid a nuclear war when their airplane crashes onto an uninhabited island. With all the adults dead, these schoolboys—ages 4 to 12—must now work together to survive while they wait for help and rescue. We all remember what happens next, a war starts amongst them, a few of the boys get killed, and the island gets engulfed in flames. William Golding, the author, believed this to be a more realistic scenario as to when unfamiliar children end up deserted on an island with no adult supervision. The “human animal” emerges and life becomes a “fight or flight” situation.

            That novel, I am not sure whether or not I would classify it as groundbreaking, was published in 1954. Fast forward to the 1990s in Japan where a man reads Lord of the Flies and found it to be outdated. This man, Koushun Takami, wrote his dystopian novel with a modern society in mind. Battle Royale was published in Japan in April 1999. This novel made Lord of the Flies look like a child’s game; there were more students and they were older (around 15 years-old), they were given actual weapons (ranging from a machine gun to an ice pick), and their government is making them participate. There are similarities: the students are left alone on an island and they eventually begin to attack and to kill each other. There are differences: more of these students get killed off and you get the point of views of several characters, which provides each of their back stories and motives. Yes, there are also girls who are characters in Battle Royale and they are just as violent as the boys.

            The interesting fact about Battle Royale was the ironic reception it originally (and still) receives. Publishers in Japan found the content to be too violent and too inappropriate, and even the United States distanced themselves (or tried to) from this particular novel (look up the date of the Columbine High School Shooting). However, the novel became a bestseller and a favorite among young readers (the U.S. eventually translated and published this novel in 2003). This led to the film adaptation directed by the late Kinji Fukasaku in 2000, which was also controversial and successful. Even Quentin Tarentino stated: “I wish I had made this movie.” I would also go as far to say that Battle Royale is similar to Mean Girls in which there is more taking place within a large group of students than what is seen by everyone else.

            Some people, including children and adolescents, are willing to submit to their ‘naturalistic’ behavior. This sound like something you learned in biology and in psychology. And yet, we still enjoyed them all the same. Battle Royale took the time to look into why most of the 42 students were willing to participate or to opt out of the “game.” This meant that each student’s home life, school life, and life-changing moment molded them into how they “played”: the good, the bad, and the ugly. In fact, I would not recommend this novel to anyone until after he or she has read Lord of the Flies and The Hunger Games trilogy. This is because I think a complete understanding must be obtained in order to seek out the hidden subplots found in this novel.

            I believe it is safe to say that the success of The Hunger Games in the United States matched the same success Battle Royale had in Japan. And, both went on to become global bestsellers. It can be said that The Hunger Games trilogy is a recent retelling of both Lord of the Flies and Battle Royale. The main subplot is that the resistance had already taken place and these “gladiator games” became part of the treaty. Plus, like the gladiator games of Ancient Rome, the public looks forward to watching them to the point where the games have been hyped up and televised. Sound familiar? The difference in this series is that Katniss is the only point of view readers get, and her post traumatic stress from the games is not understood until the next two books. Katniss gets fame, which she can never get rid of. And, her actions lead to a second revolution that intensifies the already dystopian civilization.

             By the time The Hunger Games was published in 2008, and the film adaptation released in 2012, many fans and readers have at least heard of Battle Royale, and some people even went as far as to accusing author Suzanne Collins of “stealing” the plot. However, in Collins’ defense, any well read person could spot how Greek mythology and literature (the Minotaur) and the reality T.V. shows found their way into the story’s plot. Battle Royale stands alone because even if you have not read the book, you could not deny the amount of tragic deaths mixed with the various ways each of the characters die. Plus, the fact that you get into the minds of each of the characters before they die makes each of their deaths more gut-retching than the characters in the other two books (sorry Rue). That is when you realize that except for the subgenre and the main plot, both stories are not alike.

            Within more than 50 years, the world has seen the publication and the popularity of 3 dystopian novels written for adolescents. In them we experience just how influential the world is to the younger generation and how they plan on acquiring their roles as adults. This reality is grim and fearful as well as realistic. If the adults in such places are not willing to find a peaceful solution to the world’s problems (please note: I am not a pacifist), then why should the children? The children in Lord of the Flies, Battle Royale, and The Hunger Games are put into their situations because of what the adults have or had been doing. Hence, these kids literally must fend for themselves, and the results are disturbing and tragic.

            I am sure that within the next 10 years another dystopian novel will emerge and become as popular as its predecessors. Just like before, we will compare one book with the other and wonder whether or not the latest novel ripped off one of the previous ones. But remember, the popularity and the success of this subgenre all started with Lord of the Flies

Factions in Popular Culture that Made a Difference: Anime: Sailor Moon

            I remember the first imported Japanese cartoon, or anime, I saw and which forever became one of my favorite genres of television. I had just started middle school and there were times I woke up before my alarm clock went off. With an extra half hour to kill, I turned on the T.V. and flipped through the channels. One of the basic channels, yes not on a cable network, had a new “cartoon” on before the morning news. Sailor Moon had arrived in the United States.

            With nothing to lose—I had already finished my homework the night before—I watched not the ‘first episode’ (it never aired in the U.S.)—but the “introductory” episode. Serena (as she is called in the English dub) is in middle school and is trying to survive early adolescence, when her friend is attacked at her family’s jewelry store. Luna, a cat she met earlier that day, tells Serena of the danger and that she must ‘reawaken’ as ‘Sailor Moon.’ It was when Serena transforms that I realized that this show was about a girl superhero. I was hooked.

            I enjoyed the show because not since Spiderman had there been a good series about young heroes who must balance saving the world with school life. Also, more “Sailor Scouts” appeared and they were all girls. There was also a male hero called ‘Tuxedo Mask,’ but instead of leading the Sailor Scouts, he assisted them. And, at several occasions had to be saved by them. That was also a first I saw in my cartoons.

            Like most anime, there were more adult themes and more real life realities such as characters getting killed off and failing exams. The girls had to balance being heroes, being students, and being members of society. This cartoon was more realistic than anything else I had ever seen. I was able to take Sailor Moon more seriously over Disney and Nickelodeon cartoons. Maybe it was because I was ready for ‘big kid’ shows.

            I know I keep saying ‘cartoon,’ but try to understand that this was before Pokémon and Gundam Wing premiered in the United States, so the word “anime” was not in my vocabulary at the time. It was not until Cartoon Network and the Internet, which both imported and aired more anime that I fully grasped what I was observing. The anime movement of the 1990s made it okay to watch animation beyond elementary school, and The Simpsons. Also, they provided different expectations from what was expected before. For instance, Sailor Moon focuses on other worldly beings who would corrupt humans in order to get what they wanted, mostly powered energy. Plus, unlike in comic book cartoons, the villains would eventually get killed and never return for any reason. This method of storytelling was more realistic, thus more believable.

            As for the main reason I kept watching as a kid I enjoyed watching girls kicking ass. Before Sailor Moon I only knew of Batgirl, Storm, Wonder Woman—you see where this is going. These were a group of girls who were a team, and had to work together to protect the planet and to rescue the male counterpart more than once. I saw what female characters could be like and I saw how an ongoing series could evolve.

            By the time I graduated middle school, both “anime” and “dubbing” were now part of my vocabulary and I was getting into other anime shows. And yes, I knew they were all from Japan. My brother, my cousins, my friends, and I were watching Gundam Wing, Dragonball Z, and Pokémon. And, we wanted more, which we all got eventually. For me, it all started with Sailor Moon” and with the rebooted series airing to help mark the 20th anniversary, I’m as excited now as when I was a preteen. And, I am looking forward to see if the new series actually follows the manga (yes, I do own them) closely or not (I’m referring to both Fullmetal Alchemist and Inuyasha).

            Sailor Moon, like Harry Potter and video games, are part of my childhood and I will always recall how this series helped to broaden my horizons. When you discuss T.V. shows for older girls, Sailor Moon should be in the Top 5. Anime such as this one is more than just a simple cartoon, it is a well-developed story.