Why You Need to Read: Battle Royale: The Novel

 

Battle Royale: The Novel

By: Koushun Takami

Translated by: Yuji Oniki

Published: April 1999 (Japan); February 26, 2003 (in English)

Genre: Science Fiction/Dystopian/Horror

 

PLEASE NOTE: The following contains spoilers from this novel. You have been warned.

Shuya took a moment to think before he received his black day pack, and he did the same as he approached Fumiyo Fujiyoshi’s corpse, shutting his eyes. He wanted to remove the knife from her forehead but decided against it.

            When he stepped out of the classroom, he felt a pang of regret, wishing he had removed it for her.

            40 STUDENTS REMAINING(Chapter 6).

 

The Most Dangerous Game (1924) by Richard Connell and Lord of the Flies (1954) by William Golding are two of the many required readings for schools in the United States and in other countries. Their plots are straightforward: protagonist(s) ends up on an island in which they have to survive on and survive from the individual(s) who are trying to kill him/them. Then, on September 1, 2009, The Hunger Games by Suzanne Collins was published with a movie deal in the works. After the movie was released in 2012, a few critics of “independent” and “foreign” movies were mentioning Battle Royale. Some fans of the movie accused Suzanne Collins of “stealing” the concept of Battle Royale for The Hunger Games. And, that’s not true. Adults (and children) killing each other for no reason happen all the time, sadly.

It is said that the author, Koushun Takami, read Lord of the Flies and found it to be good, but “outdated.” Inspired by other books and action movies, Takami wrote Battle Royale.The text is an expansion to Golding’s book in that there are both male and female students, there are 42 of them, there are more point-of-view chapters from many of those characters, and the deaths are plentiful and gruesome!

In addition to the 42 students and two teachers, there is the “Team Leader.” While we don’t get the P.O.V.s of all of the characters, we gain both the personalities and the upbringings of all of them. And, since this is a novel about adolescents in a dystopian society, it’s not a spoiler to let you know that some of these students do NOT come from good homes. Plus, multiple P.O.V.s means that the readers will learn the reasons the students either participate, or don’t participate in the “program.”

The plot of Battle Royale is straightforward: an entire class of Japanese students are abducted and forced to participate in a deadly game of manhunt. Each student is given a duffel bad with supplies and a random weapon. All of the students are set loose on an island and the “game” remains active until one student is left alive. Additionally, someone must die every 24 hours, or a detonation device goes off, killing ALL OF THEM!

The narrative goes from 1st person to 3rd person over and over again. This is done when more than one student is around to comprehend the mood of the story. Plus, we learn the backstory of several of the students and we learn why, or why not, each of them participates in the “game.” Some of these students are damaged, some are entitled, and the rest are scared.

The style is action-paced with students dying throughout the “game” in numerous ways. Takami’s tone reflects what he’s attempting to pull off: a cringe-worthy and addictive story of kids who are forced to take part in what their broken society wants them to, without their—or their families’—consent.

The appeal—like any other story of this sort—was originally controversial. It turned out Takami was worried that his novel would be classified as “dark” and “violent,” and he waited two years to have it published! At first, critics in Japan were disturbed by the violence. Afterwards, it became both popular and a best seller. The quick-paced plot and the storyline and believable characters intrigued the public. Takami gave his readers something that William Golding did not: female characters. Battle Royale reminds readers that everyone has a dark and lethal side within themselves.

Almost immediately after Battle Royale’s publication, a movie was ordered and released in 2000. Directed by the late Kinji Fukasaku, the movie matches the pace of the book, and the death of the characters. The film adaptation was a success in Japan and was going through “the undergrounds” outside of its home country. You can watch it on Netflix. Of course, the movie has been called “one of my favorites” by Quentin Tarentino, and is labeled as “the story ripped off by The Hunger Games, which (again) is not true, but more on that another time (Read: “It All Started with…Lord of the Flies). There is a manga adaptation that I have NOT read, but will eventually, but the movie will NOT let you down!

I enjoyed this novel because the author took the concept of “fighting to the death” to a whole different level. Unlike The Hunger Games, the location is deserted, so the characters are allowed to reside inside the buildings. Similar to Lord of the Flies, the characters, these adolescents, run amok due to their emotional state. And, let’s not forget the influence from The Most Dangerous Game! A handful of these students are hunting down their classmates! Battle Royale is an update and an expansion to our school assigned readings. But, keep in mind you’ll need to read those three stories in order to appreciate this import from Japan.

My final rating: Enjoy It!

Why E3 2018 Was Great for Gamers and Relevant for Media

E3 2018 lived up to everyone’s expectations! Now, this isn’t about which games were the best and which moments were the worst (NO MORE MACRHING BANDS). Instead, I want to go into why this year’s E3 was monumental, especially after the great year in gaming that was 2017. Long awaited games, expected sequels and remasters, and surprises told hold of the audience. Death Stranding, Red Dead Redemption 2, Spider-Man, Fallout 76, Devil May Cry 5, Resident Evil 2, and Fire Emblem: Three Houses all look very promising. The announcements for future games are very promising as well, but we’ll have to wait a bit longer for Beyond Good & Evil 2. In addition, for some reason, Sea of Solitudelooks like it’ll be a very engrossing game.

As many gamers know, 2017 was an amazing year for us because so many excellent video games were released (too many to name, but please list your favorite from that year). Many of those games went beyond the expectations of both the gamers and the critics. However, similar to other forms of media, people (outside of the gaming community) believed that it would be another few years before video games experienced another “successful” year like 2017. E3 2018 proved that statement wrong.

Similar to digital TV and modern literature, video games are exceeding expectations by doing two simple things: one, giving the fans what they want; and two, taking chances with something different. First, people still find enjoyment in reading; in fact, many stories (particularly fairy tales, myths and legends, and other forms of folklore) have given inspiration to recent popular novels (i.e.A Song of Ice and Fire, Percy Jackson and the Olympians) and popular video games (i.e. God of War, Okami).

Next, streaming sites such as: Netflix, Hulu, and Amazon Prime have branched from streaming older and recent TV shows and movies, to building themselves up as a network with eclectic shows that reflect the diversity of their subscribers. And, with each risk that is successful, that network branches out more and develops more “risky” shows for the audience. Granted, like network TV, there are shows that have been cancelled, but for every one show that gets cancelled on a streaming site, there are 3 to 5 shows that have a large enough audience for renewal.

2017 was that year for video games, and E3 2018 presented the follow-up to that success. Not only will gamers get the games they want between now and 2019, but also new games were announced that look very promising. And, because gamers try to remain indecisive before playing a video game (that still looks fun to play), many of those games will sell just enough to for a discussion to emerge.

FYI: Awesome Adventures of Captain Spirit will be released for free by Square Enix on Tuesday, June 26thon PC, PS4, and Xbox One. The game is by the studio that made Life Is Strange. I’m curious about this game, and it’s free, so I plan on getting it. If you get to play it before me, then let me know how it is, I appreciate it.

My Favorite E3 2018 Video Games:

1)   The Elder Scrolls VI

2)   Kingdom Hearts 3

3)   Super Smash Brothers Switch

4)   Shadow of the Tomb Raider

5)   The Last of Us Part 2

Which games from E3 2018 were your favorites?

Why Persona 5 is more than an Excellent JRPG

         Phantom Thieves

Shin Megami Tensei: Persona 5 won “Best RPG” at 2017’s Video Game Awards in Los Angeles. The win was no surprise to anyone who was familiar with the series, or with the game company, ATLUS. ATLUS has gained more momentum in the past 15 years thanks to the popularity of Persona 4 (2008) and Demon’s Souls (2009). This company has become known for their inclusion of fantasy and folklore within the gaming narrative and taking risks in developing and releasing video games that may or may not be a game-changer.

The success and the enjoyment of Persona 4 immediately had players and fans anticipating Persona 5. After teasers and delays, gamers received insight into the games’ narrative, presentation, and combat. Not only does Persona 5 returned to its earlier combat and theme, but also it evolved in order to match other video games and desires of their fans and players. The game went back to its darker theme surrounding human nature, and improved on their gameplay mechanics.

The dungeons and the grinding were a huge improvement, and it’s about time! The stealth and the combat make dungeon crawling more entertaining. The art style, the design and the menu illustrate the tone of the game, but it still manages to lure you in. The soundtrack is one of the best of the year, too! The songs, sung by Lyn and, the music, composed by Shoji Meguro, are catchy and make you want to challenge society.

The location matches the overall concept of the Persona series. Persona 5 takes place in Shibuya, Japan, a real place with buildings and subways to match. This is because the story is about the existence of a parallel world based on the occult and human emotion. While, Square Enix’s The World Ends with You (2007) also takes place in Shibuya, Persona 5 has the characters travelling in-and-out of the parallel world, or the Metaverse. Thus, the game feels more realistic due to the “parallel world” and “double life” storyline. The fact that Japanese towns and culture piques our interests!

Yes, it is an amazing JRPG and it deserved the win. However, the game was a contender for “Game of the Year.” It was well deserved, but Persona fans are not oblivious! We knew The Legend of Zelda: The Breath of the Wild was going to win that prize (and with good reason)! And yet, fans were pleased with the nomination because not only was it well-deserved, but also it brought the game series to the attention of mainstream gamers, especially those who neither heard of, nor played the series until now—I’m looking at you, Jirard “Dragonrider” Khalil a.k.a. “The Completionist”!!!

So, what makes Persona 5 stand out from other JRPGs and RPGs? First, it takes the concept from American comic super heroes and Japanese manga: you’re a student who is working to save the world! You play as a student who, along with his friends and classmates forms “The Phantom Thieves,” is protecting and saving the world from dark forces that inhabit both the real world and the paranormal world. Next, “the story” takes place over the course of a year. I believe the pacing in the game takes on an aspect of realism in that the objective cannot be met or completed in a short time. Last, children and adolescences are the main characters in this series. Not only does this fulfill the notion that “the younger generation” can make necessary changes within their society, but also the idea and the circumstances of social issues remain a constant throughout the series. Identity and the real world loom over adolescents because they are close to adulthood, and “how” the world views them affects and influences their personality. This is why the characters struggle with “who they are” throughout the game. However, in the narrative, we see the main characters dealing with their identities better than the “criminals.” It is fascinating to grasp on what motivates people to remove themselves from their negative identities.

The gameplay is a combination of turn-based strategy with some stealth. Grinding consists of completing side quests and building up bonds with confidants and personal social stats. Even what items you buy are part of your strategy throughout the game. Every confidant plays a role towards the ultimate goal of the game. The dungeons are artistic and narrative driven. Speaking of narrative, it seems more relevant with recent events. Children and adolescences are still people, and people can only take so much injustice and mistreatment.

Persona 5 is worth the 100+ hours of devoted gameplay, and the replay of “New Game Plus” for the “True Ending” reminds fans, and displays to newcomers how distinct the games in the Shin Megami Tensei series are within the video game industry. Granted, it takes true devotion in order to complete the Persona Compendium (Good Luck Jirard!), but seeing the numerous references to fantasy, folklore, the supernatural, the occult, the paranormal, and religion by ATLUS developers leaves us awestricken.

The numerous delays and the long hours of playing makes Persona 5 a worthwhile experience. I believe I can say—and many will agree—Persona 5 is a video game that ALL gamers need to play! The game radiates perfection in everything from style and music, to characters and story. While fans wait for an announcement for Persona 6, we will continue to play, and to enjoy, the games—and the spinoffs—of the Persona series!

It All Started With…Lord of the Flies

           Before The Hunger Games and Battle Royale, many of us got exposure to dystopian fiction, which is a subgenre of science fiction, in high school. To those of us who actually read the book, Lord of the Flies provided many of us with a level of violence more extreme than in The Outsiders, which some of us read in middle/junior high school. We know what the story is about: a group of British schoolboys are evacuated to avoid a nuclear war when their airplane crashes onto an uninhabited island. With all the adults dead, these schoolboys—ages 4 to 12—must now work together to survive while they wait for help and rescue. We all remember what happens next, a war starts amongst them, a few of the boys get killed, and the island gets engulfed in flames. William Golding, the author, believed this to be a more realistic scenario as to when unfamiliar children end up deserted on an island with no adult supervision. The “human animal” emerges and life becomes a “fight or flight” situation.

            That novel, I am not sure whether or not I would classify it as groundbreaking, was published in 1954. Fast forward to the 1990s in Japan where a man reads Lord of the Flies and found it to be outdated. This man, Koushun Takami, wrote his dystopian novel with a modern society in mind. Battle Royale was published in Japan in April 1999. This novel made Lord of the Flies look like a child’s game; there were more students and they were older (around 15 years-old), they were given actual weapons (ranging from a machine gun to an ice pick), and their government is making them participate. There are similarities: the students are left alone on an island and they eventually begin to attack and to kill each other. There are differences: more of these students get killed off and you get the point of views of several characters, which provides each of their back stories and motives. Yes, there are also girls who are characters in Battle Royale and they are just as violent as the boys.

            The interesting fact about Battle Royale was the ironic reception it originally (and still) receives. Publishers in Japan found the content to be too violent and too inappropriate, and even the United States distanced themselves (or tried to) from this particular novel (look up the date of the Columbine High School Shooting). However, the novel became a bestseller and a favorite among young readers (the U.S. eventually translated and published this novel in 2003). This led to the film adaptation directed by the late Kinji Fukasaku in 2000, which was also controversial and successful. Even Quentin Tarentino stated: “I wish I had made this movie.” I would also go as far to say that Battle Royale is similar to Mean Girls in which there is more taking place within a large group of students than what is seen by everyone else.

            Some people, including children and adolescents, are willing to submit to their ‘naturalistic’ behavior. This sound like something you learned in biology and in psychology. And yet, we still enjoyed them all the same. Battle Royale took the time to look into why most of the 42 students were willing to participate or to opt out of the “game.” This meant that each student’s home life, school life, and life-changing moment molded them into how they “played”: the good, the bad, and the ugly. In fact, I would not recommend this novel to anyone until after he or she has read Lord of the Flies and The Hunger Games trilogy. This is because I think a complete understanding must be obtained in order to seek out the hidden subplots found in this novel.

            I believe it is safe to say that the success of The Hunger Games in the United States matched the same success Battle Royale had in Japan. And, both went on to become global bestsellers. It can be said that The Hunger Games trilogy is a recent retelling of both Lord of the Flies and Battle Royale. The main subplot is that the resistance had already taken place and these “gladiator games” became part of the treaty. Plus, like the gladiator games of Ancient Rome, the public looks forward to watching them to the point where the games have been hyped up and televised. Sound familiar? The difference in this series is that Katniss is the only point of view readers get, and her post traumatic stress from the games is not understood until the next two books. Katniss gets fame, which she can never get rid of. And, her actions lead to a second revolution that intensifies the already dystopian civilization.

             By the time The Hunger Games was published in 2008, and the film adaptation released in 2012, many fans and readers have at least heard of Battle Royale, and some people even went as far as to accusing author Suzanne Collins of “stealing” the plot. However, in Collins’ defense, any well read person could spot how Greek mythology and literature (the Minotaur) and the reality T.V. shows found their way into the story’s plot. Battle Royale stands alone because even if you have not read the book, you could not deny the amount of tragic deaths mixed with the various ways each of the characters die. Plus, the fact that you get into the minds of each of the characters before they die makes each of their deaths more gut-retching than the characters in the other two books (sorry Rue). That is when you realize that except for the subgenre and the main plot, both stories are not alike.

            Within more than 50 years, the world has seen the publication and the popularity of 3 dystopian novels written for adolescents. In them we experience just how influential the world is to the younger generation and how they plan on acquiring their roles as adults. This reality is grim and fearful as well as realistic. If the adults in such places are not willing to find a peaceful solution to the world’s problems (please note: I am not a pacifist), then why should the children? The children in Lord of the Flies, Battle Royale, and The Hunger Games are put into their situations because of what the adults have or had been doing. Hence, these kids literally must fend for themselves, and the results are disturbing and tragic.

            I am sure that within the next 10 years another dystopian novel will emerge and become as popular as its predecessors. Just like before, we will compare one book with the other and wonder whether or not the latest novel ripped off one of the previous ones. But remember, the popularity and the success of this subgenre all started with Lord of the Flies

Factions in Popular Culture that Made a Difference: Anime: Sailor Moon

            I remember the first imported Japanese cartoon, or anime, I saw and which forever became one of my favorite genres of television. I had just started middle school and there were times I woke up before my alarm clock went off. With an extra half hour to kill, I turned on the T.V. and flipped through the channels. One of the basic channels, yes not on a cable network, had a new “cartoon” on before the morning news. Sailor Moon had arrived in the United States.

            With nothing to lose—I had already finished my homework the night before—I watched not the ‘first episode’ (it never aired in the U.S.)—but the “introductory” episode. Serena (as she is called in the English dub) is in middle school and is trying to survive early adolescence, when her friend is attacked at her family’s jewelry store. Luna, a cat she met earlier that day, tells Serena of the danger and that she must ‘reawaken’ as ‘Sailor Moon.’ It was when Serena transforms that I realized that this show was about a girl superhero. I was hooked.

            I enjoyed the show because not since Spiderman had there been a good series about young heroes who must balance saving the world with school life. Also, more “Sailor Scouts” appeared and they were all girls. There was also a male hero called ‘Tuxedo Mask,’ but instead of leading the Sailor Scouts, he assisted them. And, at several occasions had to be saved by them. That was also a first I saw in my cartoons.

            Like most anime, there were more adult themes and more real life realities such as characters getting killed off and failing exams. The girls had to balance being heroes, being students, and being members of society. This cartoon was more realistic than anything else I had ever seen. I was able to take Sailor Moon more seriously over Disney and Nickelodeon cartoons. Maybe it was because I was ready for ‘big kid’ shows.

            I know I keep saying ‘cartoon,’ but try to understand that this was before Pokémon and Gundam Wing premiered in the United States, so the word “anime” was not in my vocabulary at the time. It was not until Cartoon Network and the Internet, which both imported and aired more anime that I fully grasped what I was observing. The anime movement of the 1990s made it okay to watch animation beyond elementary school, and The Simpsons. Also, they provided different expectations from what was expected before. For instance, Sailor Moon focuses on other worldly beings who would corrupt humans in order to get what they wanted, mostly powered energy. Plus, unlike in comic book cartoons, the villains would eventually get killed and never return for any reason. This method of storytelling was more realistic, thus more believable.

            As for the main reason I kept watching as a kid I enjoyed watching girls kicking ass. Before Sailor Moon I only knew of Batgirl, Storm, Wonder Woman—you see where this is going. These were a group of girls who were a team, and had to work together to protect the planet and to rescue the male counterpart more than once. I saw what female characters could be like and I saw how an ongoing series could evolve.

            By the time I graduated middle school, both “anime” and “dubbing” were now part of my vocabulary and I was getting into other anime shows. And yes, I knew they were all from Japan. My brother, my cousins, my friends, and I were watching Gundam Wing, Dragonball Z, and Pokémon. And, we wanted more, which we all got eventually. For me, it all started with Sailor Moon” and with the rebooted series airing to help mark the 20th anniversary, I’m as excited now as when I was a preteen. And, I am looking forward to see if the new series actually follows the manga (yes, I do own them) closely or not (I’m referring to both Fullmetal Alchemist and Inuyasha).

            Sailor Moon, like Harry Potter and video games, are part of my childhood and I will always recall how this series helped to broaden my horizons. When you discuss T.V. shows for older girls, Sailor Moon should be in the Top 5. Anime such as this one is more than just a simple cartoon, it is a well-developed story.