Why You Need to Read: “The City of Brass”

The Daevabad Trilogy: Book 1: The City of Brass

By: S.A. Chakraborty

Published: November 14, 2017

Genre: Fantasy/Historical Fiction

            “Nahri had spent her entire life trying to blend in with those around her just to survive. Those instincts were warring even now: her thrill at learning what she was and her urge to flee back to the life she’d worked so hard to establish for her Cairo,”(Chapter 3). 

            I read S.A. Chakraborty’s first novel, The City of Brass, after its sequel, The Kingdom of Copper, was released in January 2019. The good news is that I enjoyed this novel, and the better news is I don’t have to wait to read the second book! This is a magical story that starts in Egypt and travels to a hidden kingdom in the Middle East.

            Nahri is a con woman with a magical intuition who is surviving on the streets of Cairo during its occupation of the Ottoman Empire. Hoping to become a trained healer, Nahri takes jobs “healing customers” while conning them. However, during one of her jobs, Nahri not only reveals her magical aptitude to herself, but also summons a djinn warrior named Dara, who whisks her out of Egypt to the kingdom of Daevastana, where she’ll be safe from enemies, or so they both believe. Meanwhile, Prince Alizayd al Qahtani of Daevastana is scheming behind his father’s back by aiding the poor Shafits, whom are being harmed and mistreated throughout the kingdom. Ali’s intentions are good, but he is naïve both in royal politics and in the truth surrounding the anger of the indentured population. When Nahri and Dara arrive in Daevabad, Ali must quash his ambitions in order to protect his family. Both Nahri and Ali must learn how to navigate and to cope with both their identities and their responsibilities to themselves and to those who rely on them—Nahri to the Daeva and Ali to his family. In the middle of all the impending drama is Dara—short for Darayavahoush e-Afshin—who has an interesting history with both Nahri’s and Ali’s ancestors. 

            The plot is about power, both political and magical. Nahri goes from being a thief to becoming the Royal Healer and the Last Nahid, and Prince Ali—the Qaid, or Head of the Guard for the Royal Family—must choose between doing what is right or being loyal to his family. Both protagonists are trying to determine whether or not Dara has ulterior motives and whether or not he is in control of his magical powers. The subplot, which will most likely become the plot later on in the trilogy, is the tension building within the six tribes residing in the kingdom. More is happening than either Nahri, or Prince Ali realize, but they can only do so much to keep a war from breaking out. Yet, there are more forces at work, which are revealed as the story continues. It goes slow at times, but both the plot and the subplot fall together by the novel’s end. 

            The narratives are told from the point-of-views of both Nahri and Ali; but, they are told in the third person limited narrative. Everything is told in real time, which makes the world-building and the plot easy to follow. Both Nahri and Ali are reliable narrators because readers learn of their flaws and the mistakes they make as the story continues onward. These flaws and mistakes are pointed out to them by the other characters, constantly, which could be argued to be an element of foreshadowing.

            The author’s style of writing can be presented in the mood, in which the beauty of the Middle Eastern region covers up the harsh realities of the people who reside there. Nahri swindles the wealthy residents in Cairo, which is moving between the Ottoman Turks. Ali is the Second Prince who hopes his brother’s reign will be better than their father’s corrupt one. Chakraborty’s tone reminds readers that the settings within the novel are in the midst of an occupation by those who don’t belong there: The Ottoman Turks in Cairo, and the Geziri tribe’s (Prince Ali’s family) rule of the Qahtani throne, which was once occupied by the Nahid (Nahri’s) family. The inclusion of Middle Eastern history and folklore flow within the story in order to add to the richness of this fantasy novel. The Glossary at the back of the book and the map at the front of the book allows for readers to keep track of the characters, the locations, and the culture with ease. Chakraborty’s style allows readers to have a flowing and an informative look into her world. 

            The appeal surrounding The City of Brasshas been a positive one for the Science Fiction Fantasy community; and it is a great addition to the sub-genre that is Middle Eastern fantasy. Both the novel and Chakraborty have been nominated for numerous awards such as the Locus, the British Fantasy, the World Fantasy, and the John W. Campbell Award for Best New Writer. The second book in the trilogy, The Kingdom of Copper, has received praise from readers and critics alike. As far as I know, the second book picks up where the first one left off. Hopefully, the third and final book, The Empire of Gold, gives us everything we want.

            The City of Brassis a fantasy novel that gives Western readers a story that could have occurred during the Ottoman Rule of the Middle East with the culture and the myths that go with it. While the narrative was smooth, the characters believable, the world-building and the conflicts take a bit longer to develop than I prefer. The “revelation” towards the end of the novel came a bit too late, but it works with the narrative and makes you want to read the next book in the trilogy, which I plan on doing. Chakraborty is a speculative fiction writer whose novels should not be missed by readers of the genre.

My rating: Enjoy It! (4 out of 5) 

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Why Persona 5 is more than an Excellent JRPG

         Phantom Thieves

Shin Megami Tensei: Persona 5 won “Best RPG” at 2017’s Video Game Awards in Los Angeles. The win was no surprise to anyone who was familiar with the series, or with the game company, ATLUS. ATLUS has gained more momentum in the past 15 years thanks to the popularity of Persona 4 (2008) and Demon’s Souls (2009). This company has become known for their inclusion of fantasy and folklore within the gaming narrative and taking risks in developing and releasing video games that may or may not be a game-changer.

The success and the enjoyment of Persona 4 immediately had players and fans anticipating Persona 5. After teasers and delays, gamers received insight into the games’ narrative, presentation, and combat. Not only does Persona 5 returned to its earlier combat and theme, but also it evolved in order to match other video games and desires of their fans and players. The game went back to its darker theme surrounding human nature, and improved on their gameplay mechanics.

The dungeons and the grinding were a huge improvement, and it’s about time! The stealth and the combat make dungeon crawling more entertaining. The art style, the design and the menu illustrate the tone of the game, but it still manages to lure you in. The soundtrack is one of the best of the year, too! The songs, sung by Lyn and, the music, composed by Shoji Meguro, are catchy and make you want to challenge society.

The location matches the overall concept of the Persona series. Persona 5 takes place in Shibuya, Japan, a real place with buildings and subways to match. This is because the story is about the existence of a parallel world based on the occult and human emotion. While, Square Enix’s The World Ends with You (2007) also takes place in Shibuya, Persona 5 has the characters travelling in-and-out of the parallel world, or the Metaverse. Thus, the game feels more realistic due to the “parallel world” and “double life” storyline. The fact that Japanese towns and culture piques our interests!

Yes, it is an amazing JRPG and it deserved the win. However, the game was a contender for “Game of the Year.” It was well deserved, but Persona fans are not oblivious! We knew The Legend of Zelda: The Breath of the Wild was going to win that prize (and with good reason)! And yet, fans were pleased with the nomination because not only was it well-deserved, but also it brought the game series to the attention of mainstream gamers, especially those who neither heard of, nor played the series until now—I’m looking at you, Jirard “Dragonrider” Khalil a.k.a. “The Completionist”!!!

So, what makes Persona 5 stand out from other JRPGs and RPGs? First, it takes the concept from American comic super heroes and Japanese manga: you’re a student who is working to save the world! You play as a student who, along with his friends and classmates forms “The Phantom Thieves,” is protecting and saving the world from dark forces that inhabit both the real world and the paranormal world. Next, “the story” takes place over the course of a year. I believe the pacing in the game takes on an aspect of realism in that the objective cannot be met or completed in a short time. Last, children and adolescences are the main characters in this series. Not only does this fulfill the notion that “the younger generation” can make necessary changes within their society, but also the idea and the circumstances of social issues remain a constant throughout the series. Identity and the real world loom over adolescents because they are close to adulthood, and “how” the world views them affects and influences their personality. This is why the characters struggle with “who they are” throughout the game. However, in the narrative, we see the main characters dealing with their identities better than the “criminals.” It is fascinating to grasp on what motivates people to remove themselves from their negative identities.

The gameplay is a combination of turn-based strategy with some stealth. Grinding consists of completing side quests and building up bonds with confidants and personal social stats. Even what items you buy are part of your strategy throughout the game. Every confidant plays a role towards the ultimate goal of the game. The dungeons are artistic and narrative driven. Speaking of narrative, it seems more relevant with recent events. Children and adolescences are still people, and people can only take so much injustice and mistreatment.

Persona 5 is worth the 100+ hours of devoted gameplay, and the replay of “New Game Plus” for the “True Ending” reminds fans, and displays to newcomers how distinct the games in the Shin Megami Tensei series are within the video game industry. Granted, it takes true devotion in order to complete the Persona Compendium (Good Luck Jirard!), but seeing the numerous references to fantasy, folklore, the supernatural, the occult, the paranormal, and religion by ATLUS developers leaves us awestricken.

The numerous delays and the long hours of playing makes Persona 5 a worthwhile experience. I believe I can say—and many will agree—Persona 5 is a video game that ALL gamers need to play! The game radiates perfection in everything from style and music, to characters and story. While fans wait for an announcement for Persona 6, we will continue to play, and to enjoy, the games—and the spinoffs—of the Persona series!