My Favorite Speculative Fiction Narratives

***My 200th Blog Post!!!***

For this post, which marks a new milestone for me, I decided to discuss one of the most enjoyable—and the most dreadful—topics: favorites. We all know why favorites is a fun topic, but it can be daunting for opposing reasons: others have them as their favorites, they are ubiquitous, they are different from yours, etc. 

            Why am I using the term “narrative” instead of story? What is a narrative? MasterClass has a great definition of the word (no, I am NOT a member). “A narrative is a way of presenting connected events in order to tell a ‘good’ story. A narrative unites distinct events by concept, idea, or plot.” Narratives have existed since the start of humanity, and they range from folktales to poetry to visual media, etc.

            So, why am I using narrative for this post? It is because it is tied to the topic of my 100th post. In that post, I mentioned how speculative fiction genres and subgenres can be used for films and video games. Personally, I believe speculative fiction should include both visual art mediums more often because many films and video games are presenting narratives. Yes, many films (and TV shows) are based on text narratives (a.k.a. books)—and, some video games are based on books and films; yet, there are many films and video games that standout because they are excellent narratives that are NOT based on books.

            Think about it, which films and video games are considered to be the best based on their narratives? And yes, not everyone has seen the same films, and not everyone plays the same video games, but you’ve heard of the “popular” ones and the “excellent” ones. Most of the these are critically acclaimed within their own academy, but their narratives are what capture our attention the most as we progress through them. These narratives are so captivating, we appreciate them regardless of the medium they are being presented to the audience. 

            So, for this post, I will be discussing my favorite speculative fiction narratives. My (current) favorites span across speculative fiction genres and narratives formats. Expect not only books, but also films and video games as well. Many of my favorites shouldn’t surprise you, but I hope you understand why I continue to gush over these narratives. This is a Top 10 List, but the order is based on when I experienced each one.

  • His Dark Materials Trilogy (1995-2000) by Philip Pullman

Known as both “the most dangerous man in the U.K.” and “J.K. Rowling’s contemporary” this (now retired) Oxford professor has been enjoying the latest adaptation of this dark fantasy—with blended elements of science fiction and religion—trilogy which have been more faithful to the books. This trilogy was published right before the Harry Potter Phenomenon, which were released in tandem (to the first half of the Harry Potter series). And, while this series might not have the same amount of fans as Hogwarts, readers of this series became devoted fans who waited years for the same level of media adaptation as its counterpart. 

I’ll say it right now, this is my favorite book series from my childhood. That’s over Harry Potter, Animorphs, and other series (from the same decade). Why? Because this series had a narrative that presented various conflicts within a coming-of-age story with realistic elements—which we take for granted—told through a lens that is speculative fiction. In addition to the protagonist being a less than ideal heroine (she has flaws), she takes matters into her own hands in order to do what she believes is the right thing to do, regardless of what the authority figures tell her to do.

Not only was this series my introduction to portal fantasy—I read C.S. Lewis’ and L. Frank Baum’s series in college and in grad school respectively—and genre blending. This trilogy is fantasy that contains several elements of science, religion and folklore—dæmons are a belief from Ancient Greece and the shamanism dates back to the Pre-Socratic Era—which tie into the plot, the character development, and the world-building. You can recognize the series based on keywords mentioned from the beginning to the ending. 

This narrative is one of my favorites because it takes the familiar tropes of a fantasy story (i.e. family) with real life elements (i.e. science) and scenarios (i.e. identity) and allows it to be presented between science fantasy and reality. And, the idea that a single action can lead to the same ramifications in all worlds is extremely thought provoking as well. The series’ ending—given the circumstances—is satisfying. This narrative has you saying, “what is” instead of “what if.”

  • Spirited Away, Sen to Chihiro no kamikakushi (2001)

I remember when this movie was released in the U.S., but I didn’t get to see it in theaters. When I did sit down to watch this movie, I was mesmerized by both the animation and the narrative. And, while I understand the comparisons between this narrative and Alice’s Adventures in Wonderland—and even The Wonderful Wizard of Oz—this story, fused with Japanese folklore, stands out on its own.

Chihiro isn’t a curious young girl who wanders into a magical world. She is a whiny child who is saddened with moving to a new home with her parents who are more optimistic about the move than her. When they get lost, it is her parents whose curiosity leads them all into the spirit world, where they are trapped inside. Chihiro is forced to complete the “Hero’s Quest” by completing 3 tasks. However, Chihiro is a 10-year-old girl, and she behaves like one throughout the narrative. It won’t be easy.

I love the narrative within this movie because it explores the balance between fantasy and folklore. Some tales from a region’s religion, culture and/or superstitions are often dismissed as being “false” or “fantasy.” However, the fantastic often presents what is real in its own way; and, this movie presents a spirit world with more than one location within it, which demonstrates that world is as vast as ours. There is one unanswered question: how long were Chihiro and her parents in the spirit world for? 

  • Final Fantasy X (2001)

I’ve discussed my love for video games before, but I haven’t talked about them as much as I wanted to beforehand. Some readers of speculative fiction do enjoy video games of the same genres, but role-playing games—a.k.a. R.P.G.s and Japanese R.P.G.s—are visual narratives in which you play your way through the story until you reach its end. And, some of the games in this genre are both popular and laudable enough for all gamers to play at least once.

Everyone has their favorite Final Fantasy game; and, each game in the main series has its own superlative. For example, in my opinion, Final Fantasy VII is the “Most Popular” game in the series. Final Fantasy X has my favorite narratives in this series. In addition to this game having an excellent story—which the other games in the (main) series all have in common—this game presents a narrative in which all of the main characters develop and grow over the course of the game.

            You play as Tidus, a famous athlete who takes after his father (who he hates and has been missing for 10 years). During a game, the city is attacked by an entity, and Tidus is transported 1,000 years into the future. From this point in the game, Tidus (and the player) learn about the world they find themselves in, what happened to their world since the initial attack there, and how the two are tied together. Conflicts and themes surrounding power, identity, religion, beliefs, love and choice are presented in each of the main characters throughout the gameplay. Each conflict and its relation to each character is presented early within the narrative. However, as each “truth” is revealed to the party, they must decide on how they want to carry on knowing the consequences of their actions. While the ending is bittersweet, you finish the game’s narrative aware that the world will be able to start anew; which is something we can all learn from this game.

            Final Fantasy X is one of the games in this main series with a direct sequel. Final Fantasy X-2 (2003) takes place a few years after the events of its predecessor. This presents a unique, yet believable, look into how the world has changed, and how the main characters have changed with it.             

  • The Twelve Kingdoms (1992-Present, Japan; 2007-10, U.S.A.) by Fuyumi Ono

Personally, I believe we take narratives for granted. Yes, we learn how stories were told orally and passed down from generation through posterity, then collected and written down, and then translated into other languages so more can enjoy them. The 1990s saw the demand for Asian content to be presented to a Western audience, and not just action movies. TV shows, anime, manga, etc., were in high demand; some works of literature were translated as well. Battle Royale: The Novel and the movie have a strong cult following, but some light novels (Japanese YA novels) were being translated as well.

Sea of Shadow is the first book in The Twelve Kingdoms, and the narrative focuses on the trope of the outcast and presents it in a way that is both heartbreaking and inspiring. Yoko Nakajima has lived her entire life as an outcast. She is a high-schooler with red hair living in Japan with her traditional parents. Although she is an only child, she receives little love from her parents; she gets good grades in school, but she is ostracized due to her hair color. All Yoko knows is how to get through life by trying to please everyone around her. One day, a man with golden hair appears at her school—which is an all-girls school—abducts her from her classroom, and spirits her away to a world where Asian folklore and fantasy are authentic. After arriving, Yoko is separated from the man and now must survive in a world where she is even more of an outcast than in our world. 

This narrative is part coming-of-age and part survival story. Yoko is in a place where she is considered to be a criminal because she is an immigrant. After a few close calls, she is left on her own to survive in the wilderness. From there, Yoko grows into the individual she was forced to suppress due to her familial and societal notions. After accepting that there is nothing left for her in our world (she can never go home anyway), Yoko mush find a reason to keep living throughout all of the adversities she faces. Her goal matches a shocking revelation about herself.

The rest of the series introduce new characters and reintroduces fan favorites as the timeline of the 12 Kingdoms’ history is covered throughout each book. The same issues of immigration, regional biases and political conspiracies are covered in the narratives of each book. In addition, without too many spoilers, each of the protagonists in each book represent one of 3 types of societal outcasts within that world. 

Print copies of this series is limited; not to mention just 4 books in the series were translated to English. There is an anime series based on the first 4 books which you can stream online. Hopefully, one day we’ll get the rest of the series translated and released.

  • Pan’s Labyrinth, El labriento del fauno (2006)

I’ve discussed fairy tale retellings and fractured fairy tales, but I haven’t mentioned fairy tales and folktales as often as I should in my posts. In short, fairy tales are a genre of folktales in which there is a strong storyline and plot, emphasis upon magic and fantasy, repeated motifs and tropes, with a “happy ending.” Characters are represented as good or evil, and there are beings with magical powers or objects which serve a purpose for the characters. Director Guillermo del Toro wrote and directed his own fairy tale, Pan’s Labyrinth, in which he blends fantasy, magic realism and folklore into this poignant, yet dark film. 

The setting of the narrative grabs your attention immediately. It is the end of the Spanish Civil War (1936-9)—which occurred in tandem with the Second Sino-Japanese War (1937-45) and World War II (1939-45)—and a young girl, Ofelia, and her pregnant mother are traveling to her (new) stepfather’s residence. The protagonist’s stepfather is a captain in Franco’s army, which holds dominance over Spain. Ofelia does her best to cope with the changes by retreating into fairy tales, her favorite literary genre, which the adults all comment that “she is too old for them.” Amidst the violence that happens outside of the home, Ofelia comes across a magical faun who tells her her true identity and the 3 tasks she must complete in order to prove that she is “the lost princess.” 

The narrative is haunting and beautiful as it explores the reasons why anyone would read fantasy and fairy tales; besides escapism, they offer a semblance of hope during difficult times. Not to mention, this is one of the few “fairy tales” where there is a villainous step-father instead of a step-mother (and he’s not a child molester). Each of the 3 tasks correlate to the themes of war and violence—not to mention one of the scariest evil creatures in recent narratives to date—and whether or not magic does exist.

This new fairy tale resembles the older variants which were collected by the Grimm Brothers, and written by Perrault, Andersen, and Baum. In other words, it is for adults not children; that being said, anyone who is a fan of fairy tales will appreciate how new tales can emerge through the appreciation of previous ones. And yes, you can read the literary variant of this narrative—released in 2019—but the film presents how the audience, and the general public, continue to take these narratives for granted instead of seeing them for what they are: a much needed and a wonderful fairy tale. 

  • Shin Megami Tensei: Persona 5 (2016)

I’ve played both Persona 3 and Persona 4—which you should as well—and, while those entries in the series have great narratives, characters and gameplay, it does not have the same down-to-Earth element Persona 5 maintains throughout the entire game. The series is an urban fantasy JRPG with elements of folklore, science, horror and paranormal in it. Persona 3 delves into themes of depression. Persona 4 is a murder mystery which focuses on the effects of media coverage and urban legends. Persona 5 investigates how societal norms and conformity has a negative effect on individuals. 

The narrative focuses on a group of misfit students who are victims of misconceptions placed upon them by the adults in their lives and the rest of society. Anyone who remembers feeling like an outcast—even in adulthood—can relate to these emotions. And yet, the game explores how it is not only adults and power figures who mistreat other individuals, but also other children and adolescents. In addition, players realize how each of the antagonists ended up as they are because of societal expectations. Are the Phantom Thieves heroes, or “a group of meddling kids”?

The narrative within this game is the reality within the fiction. The unfortunate truth is that we all know more than 1 person in our life and “social circle” who is similar to the characters in the game. Another factor to consider is that the narrative forces us to look at ourselves and to determine whether or not we are mistreating anyone for our own gain. The game’s narrative serves as one part fable and one part entertainment.

I’ll mention the narrative within Royal as well. Without getting into too many spoilers, the narrative in this part of the narrative focuses on how manifested desires allows us to achieve a life that is too good to be true, and the causes and the consequences of living such a life. Living this life can lead us to being “out of touch” from reality, especially to those who might be suffering because life isn’t as good for them. Persona 5 (Royal) examines the lives we choose to live while fighting beings from folklore around the world. 

From the first page to the final sentence of this trilogy you are transported to a world where science, fantasy, history, magic and reality enmesh into one of the most engrossing narratives of all time. What if the seasons lasted for several centuries? What if Earth was unstable due to tectonic activity? What if there were individuals who could control seismic activity? What if life on Earth was dead for centuries? Would you be able to survive?

In the far future, Earth has become an unstable planet where earthquakes kill life for centuries at a time. In a twist of fate, some humans gained abilities to sense and to control the Earth’s tectonic activity; so what does the majority of humanity do? Resort to the old methods of societal oppression by practicing fear, control and slavery of these individuals for millennia, which leads to the beginning of the series where a woman arrives at her home to find her toddler son has been murdered, her daughter abducted by her father, and her secret exposed to her community. On top of that, the “fifth season” has begun, so she must hurry and find her daughter (and kill her now ex-husband) before the surface becomes too uninhabitable to survive. 

This series not only takes genre blending to a new level, but also reminds the readers of the dangers of repeating negative social norms instead of solving the bigger problem. Not to mention how such negative treatment and hostility affects posterity for the worse; and, how far will any mother go to protect her child(ren)? And, what will a child do to ensure their own survival? The world-building explains the current predicament the characters find themselves in and how the planet ended up the way it did. In addition, this is one of the few series in which the beginning chapters play a huge role in the narrative. Even the 2nd person P.O.V. chapters are well-written. You finish reading this series knowing it was an amazing narrative. There is a reason why every book in this trilogy won the Hugo Award for Best Novel, and in consecutive years. 

How do I describe Murderbot to someone who hasn’t read this series? Murderbot is a brilliant A.I. who is smart enough to gain control over itself, hates stupidity, has a bleak outlook on life to the point where it borders on nihilism, watches soap operas so that it can understand humans better, and is very good at its job at providing security and killing threats to those under its protection. On a serious note, I haven’t laughed so much regarding robots since watching the Star Wars movies.

The series follows Murderbot—which is what it calls itself—on its latest assignment, protecting a group of scientists as they explore a planet. After a close call, it wonders if something else was happening on that planet, not that it cares what happens to the humans. Basing its knowledge about humans on the T.V. show it watches (i.e. Sanctuary Moon), Murderbot concludes that some of the other humans are up to no good. So, it abandons its post to go on a mission to determine whether or not Murderbot is right; but, not because it cares about the humans who were nice to it. And, from there the narrative takes off. 

With 5 novellas and 1 novel (with more books expected in the future) readers get to look into how the future could look—and without any intergalactic wars, just corporate greed. Through Murderbot’s P.O.V., readers learn how various types of robots are created and are treated throughout the galaxy, and how they interact with each other when they have the opportunity to do so. Murderbot is a “Security Unit, or Sec Unit,” whose purpose is to follow orders and to protect those within its “contract.” But, Murderbot is smart enough to play dumb when it has to survive and to remain incognito from other bots, A.I.s, and humans. 

Each narrative is a “report” of events Murderbot has to submit. And, given its personality, expect a lot of laughs because you will get its inner thoughts as well; and they are on point! Anyone who wants to read a sci-fi action-adventure series with a funny and a unique narrative will enjoy this one as much as I do. 

After reading so many fantasy stories (and playing them), you ask yourself 2 questions. One, if I ended up in a fantasy world, then what would it be like? Two, if I found myself in another world I started to call, “Home,” then why would I consider returning to the world I came from? Seanan McGuire isn’t the first author to think about these things (read the Oz books by L. Frank Baum), but she is one of many to consider such worlds existing parallel to ours. 

Wayward Children takes the trope of “lost/wandering” children—they ended up in a different world with a different set of rules and time span—and transforms it into a new narrative with a twist. The ones who “return” are “changed” by their time in the other world, which they called Home. Their families don’t know what to do with them, so they send them to “Eleanor West’s Home for Wayward Children” (or, its sister school in Maine) so they can become “reacclimated” into society again. In truth, these students are searching for ways to return Home by looking for their Doors.

The series is divided into 2 narrative sequences. The first one follows the ongoings at the school, which is more like a school than the characters want to admit. There are disagreements about clothes, cliques are formed based on the sort of worlds they traveled to, and what their plans are for the future—in our world or in their Homes. Not to mention, when they do go on quests, they have to be quick about it, so Miss West doesn’t tell their parents. The second one focuses on each adventure each character, or characters, has in the world they traveled to, from how they found themselves there to the reason(s) why they had to leave it. The one thing these characters all have in common is that they’ll do anything to return Home. 

Worlds such as Fairyland, the Moors, the Goblin Market, Hooflands, and several more where beings such as mermaids, talking skeletons, resurrected individuals, centaurs, etc., exist in worlds next to ours. In fact, some of those worlds are connected to each other as well. How many other worlds exist? Which one would you find yourself in and why? Would you want to stay there or return to our world? 

The narrative of this novel begins with a familiar trope before twisting into something else. The protagonist, Sasha, is on vacation with her mother when she notices a strange man watching and following her. When she confronts him, he gives her strange tasks to complete. The catch is if she doesn’t complete them, then a loved one will suffer the consequences. After the first failure, she accomplishes all of the tasks given to her (which causes her to vomit gold coins). Afterward, Sasha is coerced into attending a university in order to “enhance” her knowledge.

Before you start comparing this book to Harry Potter, Percy Jackson, etc., remember, Sasha was coerced into attending this university (which is in the isolated and rural parts of Russia). In fact, all of the students are in the same situation as Sasha, but why are they there? What makes them different from their former high school classmates? What are they supposed to be learning? 

This narrative blends the college experience within a speculative fiction setting. Sasha and her college peers have to deal with roommates, classes, changing family relationships, and the changes that go with being away from home; but, they don’t have the option to flunk out of the university. If a student fails their classes or reveals the ongoings at the university, then their families will pay the price. This is done to ensure the secrecy of the university and the success of their students. As for what they are studying, well none of the students know until halfway through their second year. And then, they have to study for a test so that they can “attend” the graduate program.

Without giving away anything else, the narrative does an amazing job balancing college life with the unexpected. And, similar to the narrative, the college experience becomes an addiction you don’t want to give up. In fact, some of the students decide to stay at the university during the holidays, instead of returning home. No one is forcing them to stay there during that time, so why won’t they leave? And, what happens to the students—including Sasha—when they begin to comprehend their “schoolwork”?

            Those are my (current) favorite speculative fiction narratives. Yes, they are on my lists of favorites by medium as well, but I won’t be mentioning that topic anytime soon. I hope you all consider reading, watching and/or playing what I listed here. If anything, then I hope you enjoy the stories being told as much as I did, and still do.

            Coincidentally, I started my blog site 9 years ago, and it started as a simple hobby. It’s amazing what any individual can achieve when given the opportunity to do so. Thank you to everyone who encouraged me to keep my blog going from when I was just posting theories about A Song of Ice and Fire and pop culture essays. I wasn’t sure whether or not anyone would read the posts on this blog; then again, I didn’t believe I had so much to say about literature, social issues, pop culture, etc. I’ve been able to branch out and work on projects for other websites (i.e. Fantasy-Faction, SWFA). So, thank you for reading, liking, commenting, and sharing my work; especially when I was attending grad school and I had to limit the content in my posts. And, a huge thank you to the publishers, the authors (and their literary agents), and other bookbloggers for sending me ARCs and galleys of so many books so I am able to keep up with the industry; and, as I make my way through my never-ending TBR pile.           

            Obviously, I’ll still be posting on my blog while working on all of my many projects and any new ones that come my way. A few of you have asked me about one potential project (more like a revival). My answer: I’ll decide after the New Year because there are other things that require my immediate attention. So you’ll have to wait and see. 

            Here’s to 9 years and to 200 blog posts with hopes that I make it to the next milestone. 

Why You Need to Read: “First, Become Ashes”

First, Become Ashes

By: K.M. Szpara

Published: April 6, 2021

Genre: Urban Fantasy

TRIGGER WARNING: Be advised. This book contains elements of self-harm, imprisonment, rape, torture, abuse, and non-consensual sex. 

I received an advanced copy of this book in exchange for a fair review. All thoughts are mine alone.

            Her voice drips with pity I neither want nor need. This is useless—this whole conversation. Nova said outsiders wouldn’t believe us. Not that we were acting in their best interests, nor that we were Anointed. She warned us about their zealots and skeptics. That I could literally work magic in front of them and they wouldn’t see it. Well, I know myself and I’m not going to waste time or magical energy proving their ignorance to them. I don’t care if Miller believes me, I just need her to uncuff me, (5: Lark/Now). 

            Speculative fiction has emerged to have a fandom which rivals sports fans. The last 50-60 years saw the emergence and the growth of fans of this genre through books, films, and video games. As the fandom and the popularity grew, people started dressing up as their favorite characters and recreating scenes from those media. Various activities—especially, Dungeons & Dragons—are familiar as fans take tropes from these narratives and come up with similar stories. Just like with all stories, there are moments of the good, the bad and the ugly. Most of the time, fans—cosplayers and gamers—tend to leave the ugly out of their “stories.” K.M. Szpara does NOT avoid the ugly in his latest novel, First, Become Ashes, a hybrid of Jonestown and Japanese role-playing games.  

            The protagonist in this novel is Lark, short for Meadowlark. He has spent his entire life in Druid Hill with the Fellowship, training to partake in a quest to save the world. He is one of the Anointed Ones—those gifted with magic and abilities—who will leave his home on his 25th birthday to prove himself by defeating a F.O.E.—“Force of Evil”—or, a monster. However, Lark is a couple of months shy of his 25th birthday. The one who gets to leave Druid Hill first is Kane, who is Lark’s training companion and boyfriend. He is an Anointed One, too; but, since he is older, Kane leaves for his quest first. Lark starts counting down the days until it is his turn to leave and to join Kane. Unfortunately, Kane goes off on a different quest, and it involves the F.B.I. and the S.W.A.T. Team. Kane has decided to put an end to the lies told by their leader, Nova. Kane discovered a long time ago that their lives were a lie. There is no magic, no monsters, and no reason to fight. The lead agent on this investigation is Agent Miller, who knows a lot more about the Fellowship and Nova than she lets on. Agent Miller needs Lark to testify against Nova and the Elders for all of the crimes they’ve committed. Lark refuses to cooperate because he believes Kane became “corrupted” immediately after going on his quest. Lark decides he’s the only Anointed One who can save what is left of the Fellowship. Once he escapes confinement, Lark meets Calvin, an outsider—a super nerd and a professional cosplayer—who is willing to assist Lark on his quest by any means necessary. Accompanying them is Calvin’s friend, Lillian, who is a part-time podcaster. Meanwhile, accompanying Agent Miller’s search for Lark is Deryn, Lark’s older sibling. They were one of the first Anointed Ones before Nova stripped that title from them—as a child—for unknown reasons. They are willing to put an end to the Fellowship due to the harsh treatment they received. All of these characters develop as the story progresses, and readers learn quickly that they are not only individuals who are trying to debunk lies, but also are complex people who had their choices taken away from them, and they are seeking ways to reclaim their lives. It should be mentioned that while Nova is the villain, she is NOT the antagonist. One of the characters mentioned is Lark’s antagonist, but do you know who it is?

            There are 2 plots in this novel. The first plot is a twist on “the hero’s quest.” But instead of the “hero” leaving to “save the world,” the hero is on a “quest” to prove magic is real and the Fellowship is not the “corrupted F.O.E.” The second plot is the investigation of the Fellowship, which is a cult. Readers learn about the cult’s origins, and how and why Kane decided to “betray” the Fellowship. There is one subplot and it develops alongside the two plots, and it is central to the story. The subplot involves the trauma suffered by all of the characters; and, the common theme involves fantasy and gaming. Remember, 2 of the characters did not suffer within the Fellowship, but it doesn’t mean they don’t have personal demons and reality to face. Please keep in mind the trauma suffered by the Fellowship includes: physical and emotional abuse, family separation, isolation, torture, and sexual abuse. While this subplot is essential to the plots, such incidents are common and occur more often than is reported. In other words, the reality within the fiction is too palpable to ignore.

            The narrative is told from the points-of-view of Lark, Kane, Deryn and Calvin. They are all reliable narrators because what they experience relates to the conflicts within the story: the influence the Fellowship has had on the characters and whether or not magic exists. The narrative alternates based on which character is narrating the story. Lark and Calvin’s narratives are in 1st-person and follows a sequence which is told in the present. Lark and Calvin are on a quest, and it takes them further away from what they know as they believe they are getting closer towards fulfilling their quest. Deryn’s narrative is told in 1st-person and is told in the present. Deryn travels with Agent Miller in order to track down Lark. However, Deryn isn’t looking for Lark just because he is their sibling, but because they want vengeance for the treatment they and the others who are not “Anointed Ones” were subjected to by Nova. The more time Deryn spends with Agent Miller, the more of their memories begin to resurface, and they realize there is truth behind Kane’s actions. Kane’s narrative is told in 1st-person, but the sequence is presented in the past. This is because Kane’s narrative is his testimony against the Fellowship to the F.B.I. It is through Kane’s memories and flashbacks (not the same thing), readers learn what really was going on within the Fellowship and how Kane was able to interpret the lies and the abuse in Nova’s teachings, and why he decided to betray them, knowing they were a cult. The narrative goes back-and-forth between the present and the past and it moves among the characters so that the story is complete without any bias, which is essential when referring to cults.

            The style K.M. Szpara uses in First, Become Ashes is a homage to the nerd fandom. Several allusions to fantasy novels, video games, anime, cosplayers, comic-cons, etc., make their way into this novel, and it balances the atmosphere and the conflict presented in the story. And, as a member of this fandom, the message is clear, there is a minuscule part of us who desire such aspects to be real. That is not to say that every mundane thing within our reality can be explained—there are a few living things which break the laws of science (i.e. bumblebees, dolphins, butterflies and moths, etc.)—but, how many people are willing to believe in “other explanations”? Nevertheless, this novel is a cautionary tale as to what can happen when individuals use people in order to fulfill their twisted desires. Both the villain and the antagonist use Lark (and the other members of the Fellowship) to get what they want—one wants dominance and the other wants their beliefs to be validated—and, both leave Lark a broken individual who believes he has to go on his quest so that everything he went through wasn’t for nothing. The mood in this novel is wishfulness. All of the characters long for something, and some of them are willing to do anything to fulfill it. The tone in this novel is the brutality these characters are willing to put themselves through, especially with the conflict of the individual versus society. Keep in mind such treatment and desire can manifest anywhere, and are not limited to cults. 

            The appeal for First, Become Ashes will be positive with discretion. The novel has LGBTQIA+ characters, but the presentation of the cult and the treatment will receive the most attention and criticism. Once again, this book has a Trigger Warning of sadomasochism, sexual and physical and emotional abuse, and it should not be read by anyone who either has issues with these topics or has undergone similar experiences. That being said, this novel will be praised for its themes of “living in the real world,” “life is not a fantasy (story),” and “not everything can provide an explanation.” This novel belongs in the speculative fiction canon in the subgenres urban fantasy and low fantasy. An urban fantasy is a fantasy story associated with rural settings adapted to specific (and often actual) locations. A low fantasy—the opposite of high fantasy—is a fantasy story which presents nonrational occurrences without any causality because they happen in a rational world where such things are not supposed to happen (this story is NOT magic realism!). So, fans of American Gods by Neil Gaiman and A Song of Ice and Fire by George R.R. Martin will enjoy this book the most. I believe gamers and cosplayers will enjoy this book, too because of the social commentary and the (familiar) criticism mentioned throughout the novel. 

            First, Become Ashes is an excellent blend of fantasy and reality, and a great social commentary. This is one of those books in which the conflict is more memorable than the characters, and that’s a good thing because this plot device will keep readers immersed from start to end, similar to a great video game. It’s hard to believe this is the author’s 2nd novel, but it means readers can look forward to more works from him in the future! 

My Rating: MUST READ IT NOW (5 out of 5)!!!

Adult Fantasy: Is There Such a Thing?

Video games, graphic novels and comic books and manga, and fantasy literature continue to share the same criticism from those who are neither fans nor creators: they are for children and/or they have no place in a classroom or in an academic setting. The fact that such notions continue to be made is a disconcerting atrocity; and yet, hip-hop continues to gain recognition and acclaim for its role in the music industry and in the rest of society. Pop culture is what it is, popular culture, but there is a difference between an ephemeral fad and a transcendent impact. All of these genres of various entertainment have succeeded in being true art forms, although there are some who continue to ignore the value of these works and what they mean to the fandom and the creators.  

            In the weekend edition of The Wall Street Journal for July 18-19, 2020, there was a review in the Books section of The Nine Realms tetralogy by Sarah Kozloff. I read and reviewed all of the books in the series—both on my blog and for Fantasy-Faction—and, they are worth reading. However, the author of the review had more things to say other than praise for the book series. 

            During that same weekend, I learned of the review due to all of the retweets about what the author said about the series in relation to his personal feelings about the fantasy genre. I noticed that several authors, bookbloggers, and readers were angry by what was written in the review. Even one of the authors stated they were going to cancel their upcoming interview they had with The Wall Street Journal. Then, I saw who wrote the article. It took some time, but I found myself as annoyed as everyone else eventually. And, I’m still annoyed.

            Tom Shippey, the world-renowned Tolkien scholar, should be ashamed of himself. Writers, creators and fans of fantasy and other genres in speculative fiction have minimal expectations of The Wall Street Journal publishing anything with an open mind else besides economics. Yet, Tom Shippey presented a negative nostalgia of the fantasy genre, also known as stagnation. After everything Shippey has said about Tolkien taking fantasy to new heights—even though that wasn’t Tolkien’s intent—while writing the sort of tales he wanted to read himself, Shippey’s statement about The Nine Realms is an insult to Tolkien’s legacy—including all of the authors that were influenced by Tolkien—but an insult to Sarah Kozloff in which Shippey seemed to use in order to publicize his viewpoints about the genre. As a fan of The Nine Realms, the author deserves more praise than from someone who has been searching for Tolkien. Not only stating that “fantasy has grown up,” but also calling Tor a “sci-fi publisher” tells me that the quest for “adult fantasy” has managed to overlook Robert Jordan, Robin Hobb and Brandon Sanderson amongst numerous other authors as contributors to the genre. 

            The problem with Tom Shippey’s statements regarding fantasy is that after spending years discussing Tolkien, he neglects to recognize all of the fantasy works that came after Tolkien. Not to mention, Shippey made it sound like the genre has not made ANY progress since the publication of The Silmarillion in 1977. His beliefs on the genre demonstrate how other people—those in the out-group—continue to view fantasy as “kid’s stuff,” but to have a Tolkien scholar categorize which fantasy work is “adult fantasy” because that story reflects Tolkien’s “fantasy,” which Shippey spent his entire career hanging on to instead of admitting that the genre has continued to expand, to evolve, and to go beyond everyone else’s expectations. To say that Shippey is “missing out” on what “adult” fantasy has become would be a huge understatement. 

            Although fantasy continues to evolve and to be read by fans ubiquitously, the genre continues to receive harsh criticism, especially when compared to both horror and science fiction. Fantasy has gained more recognition because of the success of movies, television and video games, but to have the genre get identified based on age group adds another layer of prejudice to a genre whose progress remains unrecognized. People are willing to watch it and/or to play it, but reading fantasy remains to be an issue that needs to be addressed constantly. So, this all goes back to literature and answering the age-old question: Who reads this?

            Fantasy, or “myths for adults,” has been around since the beginning of humanity, going back to oral tradition. Even now, myths, legends and other folklore continue to entertain us through all styles and formats. Fairy tales are told and watched, movies allow actors and actresses to become those characters, graphic novels and manga and comics present non-stop illustrations, and video games give players an immersive experience. How is wanting to explore another world different from space travel and/or escaping from a haunted domain? Is it because space travel have become a reality? Is it because we all know what it feels like to experience fear no matter where an individual is? Maybe the issue with fantasy is that it remains open to interpretation. Maybe your personal fantasy world doesn’t match mine. Maybe, you wish to attend Camp Half-Blood over the Convent of Sweet Mercy. Or, you wish to go further and create your own fantasy world and share it with others who share your imagination and curiosity, like Tolkien did then, and what N.K. Jemisin, Neil Gaiman and M.L. Wang continue to do now. 

            As for the concept of “adult,” “children’s,” and “YA” fantasy, we should refer to J.R.R. Tolkien and some of his critical essays. Tolkien was a professor of Anglo-Saxon literature at Oxford University—alongside C.S. Lewis—whose edition of Beowulf and Sir Gawain and the Green Knight are still considered to be some of the “preferred” translations by (some) scholars. Maybe if Shippey recalled Tolkien’s professional works as much as his creative works, then maybe he would have remembered one essay of his in particular. 

            J.R.R. Tolkien wrote On Fairy Stories, and in the essay, he states, “the association of children and fairy-stories is an accident of our domestic history,” and “only some children, and some adults, have any special taste for them…it is a taste, too…one that does not decrease but increases with age, if it is innate.” In other words, if children do not show any interest in fairy tales, then they are not interested in them at all. If an individual is interested in those stories as a child, then do not assume that they will outgrow that interest as an adult. Hence, this is why Doctor Who and James Bond have been around for over 50 years! And before you quote that infamous line from 1 Corinthians 13, remember Tolkien was a devout Catholic who created his own fantasy world and inspired millions! Yet, similar to comics, superheroes, animation and fairy tales, fantasy continues to be criticized as being “too silly for adults” and labelled for children. 

            Yes, Disney altered our perspectives of how fairy tales are told, but the studio continues to water (most of) them down. Only the young readers with enough curiosity and imagination will search for the older (and the more violent and the more tragic) variants collected by the Grimm Brothers, those written by Hans Christian Andersen, and others. Nowadays, those children can read Harry Potter and Alanna of Trebond alongside the books written by Rick Riordan and Holly Black as adolescents. Afterwards, as adults, they can read the stories written by Naomi Novik, Katherine Arden and Neil Gaiman. Then, they can (and will) read all of the “adult fantasy” that is not based on folklore directly. As for the maturity content found within (most) adult fantasy, let me put it this way: Shakespeare is required reading in many secondary schools, and many of the plays that are read and/or performed tend to be from the “tragedies” catalog, not the “histories” or the “comedies.” And yes, I just brought up Shakespeare in an essay about Tolkien! Deal with it!

            Tom Shippey is one of the most informed Tolkien scholars, but his knowledge and his interests are limited to Tolkien. The Wall Street Journal tries and fails, constantly, to present insight into other topics besides economics. The newspaper has more than enough resources to gather authors and scholars of the fantasy genre, but wish to limit themselves by delivering something that reflects American society from the 1960s. Jack Zipes and Elizabeth Tucker are prime examples of scholars of folklore and children’s stories. If you want to discuss how much video games have evolved, then read what Frans Mäyrä, Nick Yee, Mia Consalvo, and other game studies scholars have to say and what they have researched. As for scholars of fantasy literature, you can start with Edward James, Farah Mendlesohn and Nnedi Okorafor.

            Ironically, this essay was written and posted during Worldcon 2020, which presents the Hugo Awards to authors in recognition of their achievements in science fiction or fantasy works for (mostly) adult readers and are chosen by its (adult) members. As I await the announcement of the winners, I’ll be reading N.K. Jemisin, Seanan McGuire, S.A. Chakraborty, John Gwynne and other authors of “adult fantasy.” If either Tom Shippey or The Wall Street Journal are interested, then I can offer a galaxy of books for you to choose from; and, you will find them all to be magical and extraordinary. 

            The peculiar quality of the “joy” in successful Fantasy can thus be explained as a sudden glimpse of the underlying reality or truth. It is not only a “consolation” for the sorrow of this world, but a satisfaction, and an answer to that question, “Is it true?” The answer to this question that I gave at first was (quite rightly), “If you have built your little world well, yes: it is true in that world.”

—J.R.R. Tolkien, On Fairy Stories, Epilogue

Why You Need to Read: “The Starless Sea”

The Starless Sea

By: Erin Morgenstern

Published: November 5, 2019

Genre: Fantasy/Urban Fantasy/Magic Realism

            Only the singular section of “Sweet Sorrows” is about him, though pages are missing, upon close inspection there are numerous vacancies along the spine. The text comes back to the pirate and the girl again but the rest is disjointed, it feels incomplete. Much of it resolves around an underground library. No, not a library, a book-centric fantasia…(Book I: Sweet Sorrows).

            I have a confession to make: I haven’t read The Night Circus, yet. Yes, it’s shocking that I’m reviewing The Starless Sea by Erin Morgenstern before reading her impressive debut novel. All I will say is this, I was more curious about the author’s follow-up novel than her debut novel and I made the effort to read the recent book before the previous one. I didn’t want to write a review in which I make the same argument that has been done to both Harper Lee and Jeff Eugenides. So, without further comparison or explanation, here is my review of The Starless Sea, Erin Morgenstern’s homage to New York City and libraries around the world.  

            There are three protagonists in this novel. The first is Zachary Ezra Rawlins, a graduate student who is studying Emerging Media Studies at a university in Vermont. He is spending his semester break reading his favorite books alongside classic books. During another trip to the university library, he comes across a book titled, Sweet Sorrows, which has no clear hint as to what the story is about. After reading a section which refers to a moment in Zachary’s life with the description: “The boy is the son of the fortune-teller,” the book goes missing from his possession. Zachary decides to investigate the book’s origins, the library it originally came from, and the opportunity he missed all those years ago. The second protagonist is Dorian, a member of one of the organizations who knows about Zachary, the book—Sweet Sorrows, and the Starless Sea. One thing which is a mystery (at first) is for whom is Dorian working for, what his goals are, and why he keeps switching allegiances. Last, is Mirabel, a resident of one of the Harbors of the Starless Sea, who assists Zachary on his “quest” to rescue Dorian and to save the Starless Sea from destruction. Other characters who are relevant to the story are: the Keeper—the keeper of the Harbor, Kat—Zachary’s classmate from the university, Allegra—a woman who wishes to seek the destruction of the Starless Sea, and Madam Love Rawlins—Zachary’s mother, who is a fortune teller. All of these characters assist with the development of the protagonists through their knowledge of the Starless Sea, and the knowledge of the protagonists’ roles in saving the library. Their love or hate of each other will determine how they will get through the dilemma they’re in together. 

            The narrative switches between the characters, the settings (especially time) and the sequence. It might start off as confusing, but the breaks and the change in narrative allows the reader to know what each character is experiencing in relation to the plot. The narrative has six sequences that follow the characters on their journey as they learn about the Starless Sea, their connection to it, and the ongoings of the world beyond the Harbors and the Starless Sea (our world). These parts are the titles of the books written about and read by all of the characters. Due to this sort of narration, all of the POVs are told in 3rd person omniscient with each character being a reliable narrator. This is because their streams-of-consciousness and points-of-view allow readers to understand the reasons for their actions within the story. And, while the jump in sequence between the past and the present start off confusing, the readers will get used to this narration and will find it easy to follow. 

            The style Erin Morgernstern uses in The Starless Sea is specialized, but not typical. The idea of there being a story (or several stories) within a story is nothing new; and, it shouldn’t be new to fantasy readers. The concept of different forms of literature (i.e. prose and excerpts) written within one book is not new. Yet, the way the author writes her story using those practices are what makes her story so captivating to read. Add to this the description of New York City and its notable landmarks, and allusions to various books and pop culture references presents The Starless Sea as a creative tribute to Manhattan and to nerds everywhere! And, as a former grad student who studied emerging media studies, all of the references to “the Hero’s Quest” and video games was a nice touch to an inner group of the nerd community (Thank You)! The mood in this story is one of urgency. The urgency of meeting someone, the urgency of saving something, and the urgency of value are essential to the story. The tone is the meaning of that urgency for a group of individuals who are connected to each other, but have different ways of dealing and handling with an urgency. Not everyone is going to react the same way to an urgency, and that is essential to know for this book.

            The Starless Sea was one of the most anticipated novels of 2019, and it was on my list of best speculative fiction books of 2019. While it received praise from NPR, Amazon, and The New York Times, there have been some mixed reviews from readers. Without getting too deep into those criticisms, I knew that this book would be different from The Night Circus, and the style and the format of the book did not “interrupt” my reading of this book. Readers who’ve read books similar to The Sisters of the Winter Wood will not be surprised by the changing sequence of narration. Readers who’ve read books similar to Gods of Jade and Shadow should be familiar with the actual places used as setting—in which you can follow along with a map. And, readers who’ve enjoyed The Ten Thousand Doors of January—or, any portal fantasy story—should know the idea of Doors and other worlds. The Starless Sea stands apart from the books mentioned because of the story the author wrote for her readers. It seems to me that many readers were so caught up with comparing this book to the author’s previous one that they failed to recognize and to enjoy the story they were reading. The Starless Sea is about the love for people who share one’s interests and the love shared amongst a group of individuals for a landmark; it is a story about love and what someone will do for it.  

            The Starless Sea is the long-awaited follow-up book by Erin Morgenstern. The story consists of well-developed characters, elements of mystery and love all within a magical library that could exist below Manhattan’s subway system. This is a beautiful story meant for fans of portal fantasies and urban fantasies. Whether or not you’ve read The Night Circus should not dictate on reading The Starless Sea, you’re the one missing out on a great story.

My Rating: Enjoy It (4 out of 5).

Speculative Fiction: A Label for the Growing Spectrum of the Genres: Fantasy, Science Fiction & Horror

*My 100th Blog Post!*

For the past year in which I have devoted more time to working on my blog, I have gained a larger audience—followers, readers and other supporters—than I thought possible. Remember, even the most successful bloggers and vloggers start out as “small channels” and are thankful for those who support them. I feel the same way. Knowing that you all have taken the time to read, to comment, to subscribe/follow, and to share my content is a great feeling. I’m extremely grateful for all of you, and it’s because of you all I know what I’m doing is being appreciated by the macrocosm. 

            One of several topics I’ve been discussing with other fans, readers, bloggers and vloggers is the concept of genre and the limitations its definition bestows upon it. The notion that genres can and should be placed within “fixed” classifications is similar to the concept that gender is binary—which, it isn’t! Over the last 100 years, the genres have become more ubiquitous and more successful due to books written by L. Frank Baum, J.R.R. Tolkien, C.S. Lewis, T.H. White, J.K. Rowling, Frank Herbert, Arthur C. Clarke, Octavia Butler, Samuel R. Delany, Ursula K. LeGuin, Shirley Jackson, Isabel Allende, Haruki Murakami, Alan Moore, Stephen King, Anne Rice, etc. And, due to movies such as: The Invasion of the Body Snatchers, E.T., the Extraterrestrial, Star Wars, Star Trek, Pan’s Labyrinth, Akira, etc. Toward the end of the 20th century, other formats of literature and visual entertainment such as comics, graphic novels, manga, video games and music were becoming more popular and expansive. Imports from around the world—i.e. Japan, India, Spain, etc.—have presented popular works of these genres to fans as well. 

            Before the 2000s—I want to say around the 1970s—an emergence of works were presented and released to the public. Besides the Harry Potter Phenomenon and The Lord of the Rings movies, there was Buffy, the Vampire Slayer, The Matrix, and the continued book releases by Stephen King, Anne Rice and Robert Jordan. In addition, video games were growing in popularity and in addition to Mario, Sonic and Zelda there were Final Fantasy, Resident Evil and Shin Megami Tensei. Even those who weren’t reading the books, watching the TV shows or movies, or playing the video games were exposed to fantasy, science fiction and horror. Yet, why did some people prefer Harry Potter over The Lord of the Rings? What was it about Laurell K. Hamilton’s books that had some readers prefer her books over Anne Rice’s? What is it about Shin Megami Tensei, which has several spinoffs—including Persona—that has more of a cult fan base that players find appealing? 

            What I’m getting at is: how would you describe a book like The Northern Lights/The Golden Compass, the Dragon Quest video game series (besides Japanese role-playing games, or JRPGs), or even the Batman comics? Yes, one is a Young Adult novel, one is a JRPG, and the last is a superhero comic book series; but, aren’t there other genres to classify these works besides their marketing ones? Philip Pullman’s His Dark Materials Trilogy is a blend of fantasy, science (fiction), religion and philosophy—what did you expect from an Oxford professor? Dragon Quest is a JRPG with elements from the fantasy and adventure genres. Batman—one of the oldest and greatest superhero series of all-time—is a gritty and dark story about a traumatized man who uses his wealth and his wits to go up against the most dangerous criminals in his city. Nowadays, we would consider Batman to be a psychological thriller superhero series with elements of grimdark. Then again, with the recent success of the TV shows Game of Thrones and The Walking Dead, there were many non-readers and fans who said things like, “I don’t like fantasy, but I love Game of Thrones,” or “I don’t like zombies, but The Walking Dead is a great show,” etc. Yes, those shows were media adaptations, which are examples of fantasy and dystopia books that “divert” from “traditional” or “familiar” tropes. However, there are fans of those tropes who are not interested in neither the TV show nor the books. So, why are those the exceptions? They are NOT!

            Speculative fiction is a term that is being used more and more in order to describe literature and media that fall under the “traditional” genres of science fiction, fantasy, horror and comics. According to Marek Oziewicz, speculative fiction, “includes fantasy, science fiction, and horror, but also their derivatives, hybrids, and cognate genres like the gothic, dystopia, weird fiction, post-apocalyptic fiction, ghost stories, superhero tales, alternate history, steampunk, slipstream, magic realism, fractured fairy tales and more,” (3). In other words, speculative fiction includes: urban fantasy, mythological fantasy, zombies, paranormal, space operas, metaphysical, silkpunk, occult, military, historical, romance, etc., etc. Any and all of the genres and subgenres makeup this term.

            So why do some people—authors, writers, readers, critics, academics, fans—use this term? It’s because there are times when a medium either has more than two genres associated within it or displays aspects of speculative fiction that doesn’t fall under any of the “fixed” genres. For example, the Super Mario Bros. franchise is a video game series classified under both “action/adventure” and “platformer,” but could it be categorized in the fantasy genre due to the levels being in an imaginary world, or could it fall under horror or paranormal due to the ghosts and the skeletons, or even science fiction, especially in the context of the Super Mario Galaxy games? In this case, the term speculative fiction would fit best for this gaming franchise. I should mention that I’m not the one who should be recategorizing video games. Then again, this is proof that the term speculative fiction is becoming both recognizable and interchangeable. 

            Speculative fiction seems to become the more acceptable them to use when explaining works and forms of non-mimetic fiction without listing all of the many subgenres associated with it. Recent examples include The Broken Earth Trilogy by N.K. Jemisin and Gods of Jade and Shadow by Silvia Moreno-Garcia. The first has been categorized under fantasy, science fiction, dystopian literature and magic realism (the last one was on Amazon); and, the second has been categorized under fantasy, mythology, magic realism and historical fiction. Which is easier: listing all of those genres and subgenres in a description, or saying speculative fiction containing elements of certain genres and subgenres such as: a story about the end of the world and Mayan Gods during the Jazz Age? While speculative fiction is an umbrella term, many of us have been using it as a shortcut to explain a collection of books, films and video games. 

            Another factor surrounding speculative fiction concerns education and academia. How many of you remember reading Edgar Allan Poe and/or Turn of the Screw by Henry James in school and in college? How many of you remember reading The House of the Spirits, One Hundred Years of Solitude, or Haroun and the Sea of Stories in school or in college? And, how many of you remember reading one of the many dystopian books: Lord of the Flies, A Handmaiden’s Tale, 1984, Fahrenheit 451, The Giver, Brave New World, etc., in school and in college? Now, how many fantasy, fairy tales, and myths and legends were assigned to you after primary/elementary school? Keep in mind, there are courses and electives about these genres in college, but not everyone gets to take those classes (I was lucky enough to do so). Without going into too much detail, I’ve had disputes about fantasy literature with a few academic professors. Some of them believe that fantasy has no place in higher education except for in Children’s and Adolescent Literature (i.e. teaching, library science). However, scholars are responsible for some of the most recognized works in fantasy. Lewis Carroll, J.R.R. Tolkien, C.S. Lewis and Philip Pullman were Oxford professors. In addition, there are academic scholars who study and write books and articles about fantasy, science fiction and horror such as: Edward James, Farah Mendlesohn, John Grant, Nnedi Okorafor, John Clute, Jack Zipes and Tzvetan Todorov. This history and the study of these genres are just as essential as reading the fiction. I hate to say it, but speculative fiction seems to be the “safer” and the “more acceptable” term to use when it comes to discussing these genres. 

            So, why do I use the term speculative fiction? My simplest answer is because it signifies all of the genres I enjoy to read, to watch, to write and to game the most. Saying speculative fiction instead of the longlist of genres and subgenres is the easiest and the quickest way to describe certain works of media. If a book can be categorized in more than one genre or subgenre, then why not save the breakdown for a discussion with others in a fandom, or with authors and publishers? Most important, using the term speculative fiction does not limit the story of any medium to one genre. It allows a fan of a metaphysical book to say that “there’s elements of fantasy in this story,” or “the religion in this book is based on the myths and the history of this ancient civilization.” Speculative fiction is a term that allows an audience to observe the broader spectrum of a medium with similar beginnings and interconnecting styles of storytelling. However, there will continue to be moments where a book is categorized as “hard sci-fi,” a video game is of the “horror” genre, and Disney continues to fracture fairy tales. This is the new Golden Age of Speculative Fiction so we might as well enjoy everything that is presented to us while opening the doors for an open interpretation. 

            Thank you for reading my post(s), following my blog and my social media pages! Here’s to many more posts in the future and to several open discussions! Please like and comment here or on my other posts; and, be sure to check out the following references about our favorite genre(s). 

                                                                        References

James, Edward and Farah Mendlesohn, editors. The Cambridge Companion to Fantasy. Cambridge University Press, 2012.  

James, Edward and Farah Mendlesohn, editors. The Cambridge Companion to Science Fiction. Cambridge University Press, 2003. 

Martin, Philip. A Guide to Fantasy Literature: Thoughts on Stories of Wonder & Enchantment. Crickhollow Books, 2009.

Oziewicz, Marek. “Speculative Fiction.” Oxford Research Encyclopedia of Literature, March 2017, p.1-22. doi: 10.1093/acrefore/9780190201098.013.78

Stableford, Brian. The A to Z of Fantasy Literature. The Scarecrow Press, Inc., 2009.